Orseau and Ring, as well as Dewey, have recently described problems, including self-delusion, with the behavior of agents using various definitions of utility functions. An agent's utility function is defined in terms of the agent's history of interactions with its environment. This paper argues, via two examples, that the behavior problems can be avoided by formulating the utility function in two steps: 1) inferring a model of the environment from interactions, and 2) computing utility as a function of the environment model. Basing a utility function on a model that the agent must learn implies that the utility function must initially be expressed in terms of specifications to be matched to structures in the learned model. These specifications constitute prior assumptions about the environment so this approach will not work with arbitrary environments. But the approach should work for agents designed by humans to act in the physical world. The paper also addresses the issue of self-modifying agents and shows that if provided with the possibility to modify their utility functions agents will not choose to do so, under some usual assumptions.Comment: 24 pages, extensive revision
Bias and No Free Lunch in Formal Measures of IntelligenceThis paper shows that a constraint on universal Turing machines is necessary for Legg's and Hutter's formal measure of intelligence to be unbiased. Their measure, defined in terms of Turing machines, is adapted to finite state machines. A No Free Lunch result is proved for the finite version of the measure.
Abstract. Under Legg's and Hutter's formal measure [1], performance in easy environments counts more toward an agent's intelligence than does performance in difficult environments. An alternate measure of intelligence is proposed based on a hierarchy of sets of increasingly difficult environments, in a reinforcement learning framework. An agent's intelligence is measured as the ordinal of the most difficult set of environments it can pass. This measure is defined in both Turing machine and finite state machine models of computing. In the finite model the measure includes the number of time steps required to pass the test.
Artificial intelligence (AI) systems too complex for predefined environment models and actions will need to learn environment models and to choose actions that optimize some criteria. Several authors have described mechanisms by which such complex systems may behave in ways not intended in their designs. This paper describes ways to avoid such unintended behavior. For hypothesized powerful AI systems that may pose a threat to humans, this paper proposes a two-stage agent architecture that avoids some known types of unintended behavior. For the first stage of the architecture this paper shows that the most probable finite stochastic program to model a finite history is finitely computable, and that there is an agent that makes such a computation without any unintended instrumental actions.
Comparative tests work by finding the difference (or the absence of difference) between a reference subject and an evaluee. The Turing Test, in its standard interpretation, takes (a subset of) the human species as a reference. Motivated by recent findings and developments in the area of machine intelligence evaluation, we discuss what it would be like to have a Turing Test where the reference and the interrogator subjects are replaced by Turing Machines. This question sets the focus on several issues that are usually disregarded when dealing with the Turing Test, such as the degree of intelligence of reference and interrogator, the role of imitation (and not only prediction) in intelligence, its view from the perspective of game theory and others. Around these issues, this paper finally brings the Turing Test to the realm of Turing machines.
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