Collaborative ranking is an emerging field of recommender systems that utilizes users' preference data rather than rating values. Unfortunately, neighbor-based collaborative ranking has gained little attention despite its more flexibility and justifiability. This paper proposes a novel framework, called SibRank that seeks to improve the state of the art neighbor-based collaborative ranking methods. SibRank represents users' preferences as a signed bipartite network, and finds similar users, through a novel personalized ranking algorithm in signed networks.
Data sparsity, that is a common problem in neighbor-based collaborative filtering domain, usually complicates the process of item recommendation. This problem is more serious in collaborative ranking domain, in which calculating the users' similarities and recommending items are based on ranking data. Some graph-based approaches have been proposed to address the data sparsity problem, but they suffer from two flaws. First, they fail to correctly model the users' priorities, and second, they can't be used when the only available data is a set of ranking instead of rating values.In this paper, we propose a novel graph-based approach, called GRank, that is designed for collaborative ranking domain. GRank can correctly model users' priorities in a new tripartite graph structure, and analyze it to directly infer a recommendation list. The experimental results show a significant improvement in recommendation quality compared to the state of the art graph-based recommendation algorithms and other collaborative ranking techniques.
There has been much recent interest in the prevention and mitigation of epidemics spreading through contact networks of host populations. Here, we investigate how the severity of epidemics, measured by its infection rate, influences the efficiency of well-known vaccination strategies. In order to assess the impact of severity, we simulate the SIR model at different infection rates on various real and model immunized networks. An extensive analysis of our simulation results reveals that immunization algorithms, which efficiently reduce the nodes' average degree, are more effective in the mitigation of weak and slow epidemics, whereas vaccination strategies that fragment networks to small components, are more successful in suppressing severe epidemics.
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