Practitioners of data mining and machine learning have long observed that the imbalance of classes in a data set negatively impacts the quality of classifiers trained on that data. Numerous techniques for coping with such imbalances have been proposed, but nearly all lack any theoretical grounding. By contrast, the standard theoretical analysis of machine learning admits no dependence on the imbalance of classes at all. The basic theorems of statistical learning establish the number of examples needed to estimate the accuracy of a classifier as a function of its complexity (VC-dimension) and the confidence desired; the class imbalance does not enter these formulas anywhere. In this work, we consider the measures of classifier performance in terms of precision and recall, a measure that is widely suggested as more appropriate to the classification of imbalanced data. We observe that whenever the precision is moderately large, the worse of the precision and recall is within a small constant factor of the accuracy weighted by the class imbalance. A corollary of this observation is that a larger number of examples is necessary and sufficient to address class imbalance, a finding we also illustrate empirically.
We put forward a general theory of goal-oriented communication, where communication is not an end in itself, but rather a means to achieving some goals of the communicating parties. Focusing on goals provides a framework for addressing the problem of potential "misunderstanding" during communication, where the misunderstanding arises from lack of initial agreement on what protocol and/or language is being used in communication. Despite the enormous diversity among the goals of communication, we propose a simple model that captures all goals.
In this paper, we introduce a multi-agent multiarmed bandit-based model for ad hoc teamwork with expensive communication. The goal of the team is to maximize the total reward gained from pulling arms of a bandit over a number of epochs. In each epoch, each agent decides whether to pull an arm, or to broadcast the reward it obtained in the previous epoch to the team and forgo pulling an arm. These decisions must be made only on the basis of the agent's private information and the public information broadcast prior to that epoch. We first benchmark the achievable utility by analyzing an idealized version of this problem where a central authority has complete knowledge of rewards acquired from all arms in all epochs and uses a multiplicative weights update algorithm for allocating arms to agents. We then introduce an algorithm for the decentralized setting that uses a value-ofinformation based communication strategy and an exploration-exploitation strategy based on the centralized algorithm, and show experimentally that it converges rapidly to the performance of the centralized method.
In this paper we explore the theoretical boundaries of planning in a setting where no model of the agent's actions is given. Instead of an action model, a set of successfully executed plans are given and the task is to generate a plan that is safe, i.e., guaranteed to achieve the goal without failing. To this end, we show how to learn a conservative model of the world in which actions are guaranteed to be applicable. This conservative model is then given to an off-the-shelf classical planner, resulting in a plan that is guaranteed to achieve the goal. However, this reduction from a model-free planning to a model-based planning is not complete: in some cases a plan will not be found even when such exists. We analyze the relation between the number of observed plans and the likelihood that our conservative approach will indeed fail to solve a solvable problem. Our analysis show that the number of trajectories needed scales gracefully.
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