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This study examined the validity of an inertial measurement unit system for measuring lower-limb joint kinematics during linear decelerations. A male team athlete (age 36 years, stature 1.75 m, mass 80.0 kg) performed multiple linear decelerations, following 20 m runs at 50%, 75% and 100% self-perceived effort. Inertial measurement unit sensors were strapped to lower-limb segments and retroreflective markers were adhered to the lower-limbs for 3D optical motion analysis. Ground contact time, foot to centre of mass displacement (foot-COM), peak and minimum angle, mean angular velocity and range of motion at the ankle, knee and hip during the contact phases of each deceleration were determined. Measures were valid if a very large correlation (r ≥ 0.7) and small bias (effect size <0.6) were evident. Following 50% effort, ground contact time, foot-COM and most hip and knee kinematics were valid. Ground contact time, foot-COM and knee flexion velocity and range of motion were valid following 75% efforts. Ground contact time and knee flexion velocity were valid following 100% effort. Therefore, the inertial measurement unit system tested can be used to assess temporal-spatial parameters during a deceleration regardless of the preceding effort, and hip and knee kinematics following low intensity running.
BackgroundObservational tools can help refine practice design and guide the creation of effective learning environments. The intention of this study was to design and validate an observational instrument for assessing physical literacy that remains more faithful to the philosophically complex and holistic nature of the concept.MethodsFramed by concepts of ecological dynamics, the emergent games-based assessment tool enables capture of children's interactions with their environment, providing insight on the manifestation of physical literacy within physical education games. The design and validation of the instrument consisted of a multistage process: (1) design of the observational instrument and establishing face validity; (2) pilot observation study; (3) expert qualitative and quantitative review to establish content validity; (4) observation training; and (5), establishing observer reliability.ResultsFollowing expert qualitative and quantitative evaluation, Aiken's V coefficient was used to determine content validity. Results achieved demanding levels of validity (V ≥ 0.78) for all retained measurement variables. Cohen's κ values for inter- and intra-observer reliability ranged from 0.331 to 1.00 and 0.552 to 1.00, generally reporting “substantial” agreement during inter-observer analysis and “substantial” to “almost perfect” agreement during intra-observer analysis.ConclusionsThe final model of the emergent games-based assessment tool, with 9 ecological conceptualisations of behaviour, 15 measurement variables, and 44 categorical observational items was found to be valid and reliable, providing both educators and researchers with a useful mechanism to assess physical literacy during gameplay.
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