In this paper, we propose a complete model handling physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting energies. These expressions are mechanically rigorous and geometrically exact. Both elastic and plastic deformations are handled to simulate a wide range of materials. We validate the proposed model on several classical test configurations. The use of geometrical exact energies with dynamic splines provides very accurate results as well as interactive simulation time, which shows the suitability of the proposed model for constrained CAD applications. We illustrate the application potential of the proposed model by describing a virtual system for cable positioning, that can be used to test compatibility between planned fixing clip positions, and mechanical cable properties.
In this paper, we propose a novel personalized ranking system for amateur photographs. Although some of the features used in our system are similar to previous work, new features, such as texture, RGB color, portrait (through face detection), and black-and-white, are included for individual preferences. Our goal of automatically ranking photographs is not intended for award-wining professional photographs but for photographs taken by amateurs, especially when individual preference is taken into account. The performance of our system in terms of precision-recall diagram and binary classification accuracy (93%) is close to the best results to date for both overall system and individual features. Two personalized ranking user interfaces are provided: one is feature-based and the other is example-based. Although both interfaces are effective in providing personalized preferences, our user study showed that example-based was preferred by twice as many people as feature-based.
A method is developed for surface-fitting from sampled data. Surface-fitting is the process of constructing a compact representation to model the surface of an object based on a fairly large number of given data points. In our case, the data is obtained from a real object using an automatic three-dimensional digitizing system. The method is based on an adaptive subdivision approach, a technique previously used for the design and display of free-form curved surface objects. Our approach begins with a rough approximating surface and progressively refines it in successive steps in regions where the data is poorly approximated. The method has been implemented using a parametric piecewise bicubic Bernstein-Bézier surface possessing G
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geometric continuity. An advantage of this approach is that the refinement is essentially local reducing the computational requirements which permits the processing of large databases. Furthermore, the method is simple in concept, yet realizes efficient data compression. Some experimental results are given which show that the representation constructed by this method is faithful to the original database.
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