Escape rooms are physical adventure games where players
solve a
series of puzzles and riddles. Using clues and hints participants
focus on completing a series of tasks within a set time frame. Because
participants of escape rooms interact with a variety of challenging
problems in an experiential manner they are of interest as active
learning tools. To engagingly accommodate a broad audience, however,
the puzzles in traditional escape rooms have limited requirements
for specialized participant skills or knowledge. In contrast, ChemEscape
strives to both engage and have participants enhance and apply discipline
specific skills and knowledge during puzzle solution. This is achieved
by incorporating opportunities to learn about objectives and hands-on
problem-solving skills typical of research-based experiences. Described
herein are four hands-on general chemistry puzzles for use in the
novel Battle Box design at the grade 4–12 level and first year
general chemistry.
The introduction of polymer chemistry
in undergraduate science
courses is becoming more popular in recent years, introducing content
into the relationships between polymer structure and physical properties
in a variety of contexts. However, active learning techniques, outside
of laboratory experience, for teaching polymer chemistry are extremely
limited. The ChemEscape project has successfully integrated escape-room
type puzzle design and course specific learning objectives into an
interactive learning experience. The novel battle box design, a self-contained
puzzle unit, allows for puzzles to be easily transported and applied
as a teaching tool in large postsecondary classrooms as well as an
outreach tool. Herein, we describe the design and application of a
series of new polymer puzzles, focusing on tacticity, elasticity,
and hydrophobicity, into the battle box design as well as an all-in-one
backdrop design. Puzzles are scaffolded to allow for all learning
to be combined in the final puzzle solution as well as a workbook
provided for participants to record observations and learning during
the puzzles’ solutions.
Educational games and experiential
learning experiences are integral
alternative learning tools, growing in popularity in postsecondary
classrooms. As the introduction of green chemistry concepts, and by
extension polymer chemistry, continues to grow, the need for alternative
learning tools describing the synthesis, function, and design of polymers
is increasing. In response, we describe a series of functional group
and polymer chemistry games and hands-on activities including a card
game, boardgame, and bioplastic synthesis activity. A unique group
molecule building quiz is also described as a related assessment method.
The activities were introduced over two years in a second-year Materials
Chemistry for Engineers course, approximately 170 students per year.
Overall, the activities were well received by students and provided
them with an entertaining way to review first-year chemistry concepts,
introduce polymer properties, and apply their own design skills to
an application. Students reported the games and activities as being
enjoyable as well as helpful in understanding material and polymer
chemistry concepts.
Gamification of learning in chemistry education is a growing field. Chemistry themed escape room activities, incorporating course learning objectives into puzzle solution, have become a popular tool allowing for students to apply course knowledge in novel settings. Escape room activities, like their public counterparts, provide subtle guidance to students through the introduction of clues and hints within the game. However, many students are met with mild frustration at the lack of direct questioning leading to time-restraints in puzzle solution. Here, we introduce a new series of ChemEscape Battle Box puzzles focusing on chemical equilibria, redox chemistry, and thermodynamics. By incorporating guiding, exam-style questioning into the puzzle we found students were more readily able to solve the puzzles within and related them back to course learning objectives.
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