Diffusional motion within the crowded environment of the cell is known to be crucial to cellular function as it drives the interactions of proteins. However, the relationships between protein diffusion, shape and interaction, and the evolutionary selection mechanisms that arise as a consequence, have not been investigated. Here, we study the dynamics of triaxial ellipsoids of equivalent steric volume to proteins at different aspect ratios and volume fractions using a combination of Brownian molecular dynamics and geometric packing. In general, proteins are found to have a shape, approximately Golden in aspect ratio, that give rise to the highest critical volume fraction resisting gelation, corresponding to the fastest long-time self-diffusion in the cell. The ellipsoidal shape also directs random collisions between proteins away from sites that would promote aggregation and loss of function to more rapidly evolving nonsticky regions on the surface, and further provides a greater tolerance to mutation.
The Golden ratio is an irrational number that has a tendency to appear in many different scientific and artistic fields. It may be found in natural phenomena across a vast range of length scales; from galactic to atomic. In this review, the mathematical properties of the Golden ratio are discussed before exploring where in nature it is claimed to appear; beginning at astronomical scales and progressing to smaller lengths, until reaching those of atomic and quantum physics. For each phenomenon discussed, the evidence for the presence of the Golden ratio is assessed. In making such a tour across length scales, it is illustrated just how prevalent this single number is within the natural universe.
The Golden ratio is an irrational number that has a tendency to appear in many different scientific and artistic fields. It may be found in natural phenomena across a vast range of length scales; from galactic to atomic. In this review, the mathematical properties of the Golden ratio are discussed before exploring where in nature it has been found; beginning at astronomical scales and progressing to smaller lengths, until reaching those of atomic and quantum physics. In making such a tour across length scales, it is illustrated just how prevalent this single number is within the natural universe.
Algorithms for generating uniform random points on a triaxial ellipsoid are non-trivial to verify because of the non-analytical form of the surface area. In this paper, a formula for the surface area of an ellipsoidal patch is derived in the form of a one-dimensional numerical integration problem, where the integrand is expressed using elliptic integrals. In addition, analytical formulae were obtained for the special case of a spheroid. The triaxial ellipsoid formula was used to calculate patch areas to investigate a set of surface sampling algorithms. Particular attention was paid to the efficiency of these methods. The results of this investigation show that the most efficient algorithm depends on the required coordinate system. For Cartesian coordinates, the gradient rejection sampling algorithm of Chen and Glotzer is best suited to this task, when paired with Marsaglia’s method for generating points on a unit sphere. For outputs in polar coordinates, it was found that a surface area rejection sampler is preferable.
Algorithms for generating uniform random points on a triaxial ellipsoid are non-trivial to verify because of the non-analytical form of the surface area. In this paper, a formula for the surface area of an ellipsoidal patch is derived in the form of a one-dimensional numerical integration problem, where the integrand is expressed using elliptic integrals. In addition, analytical formulae were obtained for the special case of a spheroid. The triaxial ellipsoid formula was used to calculate patch areas to investigate a set of surface sampling algorithms. Particular attention was paid to the efficiency of these methods. The results of this investigation show that the most efficient algorithm depends on the required coordinate system. For Cartesian coordinates, the gradient rejection sampling algorithm of Chen and Glotzer is best suited to this task, when paired with Marsaglia's method for generating points on a unit sphere. For outputs in polar coordinates, it was found that a surface area rejection sampler is preferable.
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