Serious games are not only games for an entertaining purpose, they are also designed to teach concepts in a playful way. These games are more and more popular in the family, school and work environments. A previous work classified existing serious games published in the Design Society database and showed that there are few games in the field of creativity and innovation designed for children. The purpose of this article is therefore to present a new serious game to address this point and to experiment it with children. The experiment was realized with 2 groups of pupils: 25 pupils in third grade (~8 years old) and 24 pupils in fifth grade (~10 years old). The results show that both groups enjoy the game but have difficulties in understanding its "serious" part in the amount of time available. We conclude on recommendations for the design of serious game on creativity and innovation for children.
Museums' main functions are to preserve pieces of art, transmit and share knowledge. They are proposing more and more solutions to address the access to information. In this paper, our main purpose is to improve visitors' learning experience and knowledge transfer in museums. First, we did theoretical background review about museum experience and multi-sensory experience. Then, we propose a new method based on "Multi-sensory transformation matrix". Finally, we design the initial concept of a brand new multi-sensory solution that we plan to experiment with visitors in real museum environments.
With the rapid development of digital technologies, products connectivity is increasing as well as the data produced and collected. Forecasts on product development predict that this trend will keep on growing. In this context, new design solutions based on data are emerging. Those data-driven design approaches are common for identifying the customers' need when developing a new product. However, few studies cover data-driven design in the other early stages of product design. Thus, the research question addressed in this paper is: what are the challenges of data-driven design research in the early phases of the product development process? Through a literature review and a workshop proposed at the conference DESIGN 2020, this paper offers a first glimpse of future research leads. A list of 5 challenges for data-driven design in the early stages of product design is proposed and ranked from short term to long term.
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