There is a widely shared view that planning actors require planning support systems (PSS) that can be easily adapted to changing project demands packaged in easy-to-understand formats. Recent studies confirm this and show that PSS are increasingly user-friendly. Still, little is known about under what conditions they add value in practice. This paper tests three hypotheses about PSS performance and usability in an experimental study. 133 students were exposed to different conditions of PSS facilitation flexibility and visualization hardware (tablets versus maptable). They performed identical strategy-making tasks consisting of divergence and convergence. In addition to measuring the quantity and quality of ideas, we assessed perceived process quality and usability of the PSS. Tablet groups performed better on idea generation and evaluated their solution to the planning problem more positively. In contrast, maptable groups performed better on ideational quality and evaluated their experiences in terms of collaboration, more positively. Groups under indicator flexibility performed best in idea generation, while groups under no flexibility received the highest score for ideational quality. Process quality scores were highest under no flexibility followed by indicator only flexibility. Findings suggest tablet use may be more effective for idea generation, an outcome of divergence, while maptables better support group communication, a key aspect of convergence. The study confirms the need for tools and methods that fit both individual and group work. Findings also indicate that identifying
This paper introduces an alternative means of evaluating the performance of planning support systems. These systems that were originally developed to support the professional tasks of planners have been assessed primarily based on their task-technology-user fit. During the tasks of early planning phases, planning actors attempt to adapt planning issues out of their 'wicked' state and into clear directions for action by means of communication. The search for better support of adaptations that result from these complex, multi-actor communications requires a more dynamic means of evaluating planning support. To gain a deeper understanding of planning support use during actor communications, we conducted a strategymaking session using preliminary modelling, sketching, facilitation and traditional support tools. We visualized the session as a network of communicative interactions and identified planning support involvement during key issue adaptations. Findings show that preliminary modelling and sketching were often used when identifying planning issues and adapting them into attributes for scenario development and that unsupported dialogue was used to communicate in depth about project objectives. We conclude that introducing planning support as needed in formats that are both visual and easy-to-understand may add value to strategy making in workshop settings.
A frequent criticism of knowledge-based planning tools is the apparent mismatch between information frameworks used in their spatial models and the information needs of planning actors. Increasingly, these actors are contributing their context-specific knowledge during the development of such tools. Transferring this knowledge from actors to the model remains a challenge. This study establishes a set of design requirements for knowledge elicitation in small group settings and introduces game co-design as a method allowing planning actors and planning support experts to meet halfway between the technology and user domains in the so-called third space. We present an initial case where in three nominal group sessions, actors encountered and critiqued parameterized assumptions of their planning issues in a tangible game environment. Findings indicate that the method can elicit different types of knowledge (divergence) about a spatial system in operationalized terms (formalization). We discuss the potential of tangible game co-design as a modeling as learning exercise and its complementarity to dedicated digital technologies for more holistic planning support.
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