Recently we assist to an increasing availability of HBIM models rich in geometric and informative terms. Instead, there is still a lack of researches implementing dedicated libraries, based on parametric intelligence and semantically aware, related to the architectural heritage. Additional challenges became from their portability in non-desktop environment (such as VR). The research article demonstrates the validity of a workflow applied to the architectural heritage, which starting from the semantic modeling reaches the visualization in a virtual reality environment, passing through the necessary phases of export, data migration and management. The three-dimensional modeling of the classical Doric order takes place in the BIM work environment and is configured as a necessary starting point for the implementation of data, parametric intelligences and definition of ontologies that exclusively qualify the model. The study also enables an effective method for data migration from the BIM model to databases integrated into VR technologies for AH. Furthermore, the process intends to propose a methodology, applicable in a return path, suited to the achievement of an appropriate data enrichment of each model and to the possibility of interaction in VR environment with the model.
ABSTRACT:The present paper analyses two cases exemplifying a possible use of survey and its elaborations in the field of conservation: the bell tower of the Basilica Santa Maria delle Vigne and the Chiesa di San Matteo, both situated in Genoa. In the first case, the threedimensional survey was used as a basis to build a model for the structural analysis. The need for an accurate database created with the three-dimensional survey allowed the research team to determine and highlight the critical points of the structure as the thickness of vaults and floors, the location of loads and the inclination of the walls. The data collected was used to create an accurate 3D model to be tested with simulations, in order to verify the stability of the bell tower when applying stress and limitations. In the second case, the three-dimensional survey was used as the basis for the collection, management and representation of the data derived from the survey on rising damp. The purpose was to test a dynamic data processing system that could be used as a tool to collect data on site as well as to access data remotely. By using software for three-dimensional representation and a node programming language, it was possible to define a system that offered dynamic viewing and was easy to use, through the use of chromatic scales and level curves, which can be generated starting from tables containing numerical data. Surveying, diagnostics, modelling and representation allow one to experiment with new ways of interaction within the common goal of conservation.
ABSTRACT:The development of contactless documentation techniques is allowing researchers to collect high volumes of three-dimensional data in a short time but with high levels of accuracy. The digitalisation of cultural heritage opens up the possibility of using image processing and analysis, and computer graphics techniques, to preserve this heritage for future generations; augmenting it with additional information or with new possibilities for its enjoyment and use. The collection of precise datasets about cultural heritage status is crucial for its interpretation, its conservation and during the restoration processes. The application of digital-imaging solutions for various feature extraction, image data-analysis techniques, and three-dimensional reconstruction of ancient artworks, allows the creation of multidimensional models that can incorporate information coming from heterogeneous data sets, research results and historical sources. Real objects can be scanned and reconstructed virtually, with high levels of data accuracy and resolution. Real-time visualisation software and hardware is rapidly evolving and complex three-dimensional models can be interactively visualised and explored on applications developed for mobile devices. This paper will show how a 3D reconstruction of an object, with multiple layers of information, can be stored and visualised through a mobile application that will allow interaction with a physical object for its study and analysis, using 3D Tracking based Augmented Reality techniques.
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