Despite the perceived abundance of information collected after a disaster, available\ud data furnish a narrow picture of flood impacts, or they are difficult to\ud compare so as to produce an integrated interpretation of flood events. This is\ud due to the diversity of the purposes for which data are collected and the variety\ud of stakeholders involved in data collection and management. The RISPOSTA\ud procedure addresses the need for standardised ways to collect flood damage data\ud and to create consistent and reliable flood databases that meet the objectives of\ud risk mitigation. In this regard, the procedure satisfies several requirements of\ud loss data: (1) the data should refer to the different exposed sectors so as to supply\ud a comprehensive view of flood impacts; (2) they should be collected at the finest\ud scale so that the proper scale of analysis can be chosen by subsequent data\ud aggregation; (3) they should be linked to the physical event as well as to the\ud features of the different exposed elements so as to supply information on both\ud flood impacts and their explicative variables; and (4) they should be collected at\ud different times according to the unfolding of the event in order to describe the\ud entire range of possible damage
Maps have always been tools that have fascinated men, for their ability to make us see the world that surrounds us. They were and are the outcome of models and methods applied to the observation of the world, starting from geodesy, surveying photogrammetry and remote sensing. All these disciplines, which we now group under the new name of geomatics, have had a tremendous boost in recent years. However, the synergy with information computer technology is probably the aspect that is revolutionizing more cartography. Earlier computers and after the Internet have brought us to new concepts and tools that will have profound effects not only in the world of niche of cartographers, but also more generally in the life of all human beings. The Digital Earth, proposed in 1998 by Al Gore, has been enriched in just twenty years of a set of new demands, which make even more interesting and challenging being cartographers today. The paper, without claiming to be comprehensive, aims at providing a concise overview of the state of art and of the advancement in this area. Moreover, it urges the community of geomatics to be protagonist and promoter of a new cartography, largely to be reinvented, and that would put us at the center of processes of knowledge and management of the Earth. The map makers in the past helped discovering new worlds, now the challenge is to rediscover our common world with new eyes of environmental, social, economic equity, sustainability and participation.
ABSTRACT:The availability of water-related data and information across different geographical and jurisdictional scales is of critical importance for the conservation and management of water resources in the 21 st century. Today information assets are often found fragmented across multiple agencies that use incompatible data formats and procedures for data collection, storage, maintenance, analysis, and distribution. The growing adoption of Web mapping systems in the water domain is reducing the gap between data availability and its practical use and accessibility. Nevertheless, more attention must be given to the design and development of these systems to achieve high levels of interoperability and usability while fulfilling different end user informational needs. This paper first presents a brief overview of technologies used in the water domain, and then presents three examples of Web mapping architectures based on free and open source software (FOSS) and the use of open specifications (OS) that address different users' needs for data sharing, visualization, manipulation, scenario simulations, and map production. The purpose of the paper is to illustrate how the latest developments in OS for geospatial and water-related data collection, storage, and sharing, combined with the use of mature FOSS projects facilitate the creation of sophisticated interoperable Web-based information systems in the water domain.
In Colombia, the audiovisual industry has grown exponentially thanks to the policies on the orange economy, which seeks to impact the level of development in the artistic, cultural, and information and communication technologies sectors. In order to realize as a power in this sector worldwide, Colombia advances rapidly in the strengthening of the industry, venturing into the implementation of new technologies in special effects and post-production processes. In the flow of current film production, digital doubles, digital clones of the actor that allow dubbing for risky scenes, characters with particular aesthetics or actors that cannot be present in the set. The film industry has adopted in order to reduce the risks in the times of work of the actors, the reduction of the risks in the scenes of action and the decrease of the costs in the make-up and the utility. This article shows the process of developing a digital double in computer-generated imagery techniques, and how to achieve that digital realism that allows to pass, unnoticed dubbing, in order to socialize the industry knowledge and explore this type of innovations in their processes, following a sequential methodology from its conception to its conception.
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