In-text comments, in the form of annotations on students' work, are a form of feedback information that should guide students to take action. Both the focus of the in-text comments, and the ways in which they are linguistically communicated, have potential to impact upon the way in which they are perceived by students. This study reports on an analysis of 2101 in-text comments added by markers to 60 summative essays from two disciplines. The majority of comments, regardless of the grade awarded, were found to be directed at the task performance, rather than relating to the level of process or self-regulation. Work awarded higher grades received fewer annotations; these essays were found to include more feedback comments expressing a positive tone, with limited opportunities for informing further development. Work awarded lower grades mainly received corrective comments, as well as comments characterised by interrogative language and words expressing risk. It is argued that the linguistic style may influence engagement with in-text comments, impacting upon students' affective and emotional states, and their level of cognitive engagement with the feedback information. Recommendations for markers' practices are identified, to facilitate the opportunities for engagement and action that in-text comments might afford.
Types of written feedback informationWithin higher education, written feedback has become the dominant form of feedback information (Agricola, Prins, and Sluijsmans 2020). Feedback is referred to as 'a process through which learners make sense of information from various sources and use it to enhance their work or learning strategies' Boud 2018, 1315). Carless (2015a) refers to this as the new paradigm of feedback, which is contrasted with the old paradigm where feedback merely serves to transfer information. Whilst feedback with characteristics of the new paradigm is identified by students as being of utmost importance (Winstone et al. 2017), it has been well established across the sector that student experience surveys frequently indicate dissatisfaction with assessment and feedback (Pitt and Norton 2017). Thus, there is a need to continue to review feedback practices and the quality of written feedback. The new paradigm advocates active participation by encouraging students to use feedback, which is essential for self-regulation
With an increasing emphasis on the importance of real-world learning in higher education, coupled with demand for placement experience, simulation has become an increasingly popular pedagogy. However, literature is scant on how students feedforward their learning from the simulation debrief into placement. A mixed-method study of 108 student nurses explored how feedback from the debriefing contributed to students' learning from immersive simulation and whether students used this learning in the placement that followed. In this case, authenticity, realism and interaction were achieved through the use of actors, high fidelity mannequins, clinicians, medical equipment and replicated clinical environments. Results indicated barriers to feedforward at the two stages of the simulation feedback process and the transition of learning into practice. Recommendations identify measures to strengthen the formative feedback phases between the university and practice settings and further enhance the potential of simulation pedagogy.
Simulations and games are being used across a variety of subject areas as a means to provide insight into real world situations within a classroom setting; they offer many of the benefits of real world learning but without some of the associated risks and costs. Lean, Moizer, Derham, Strachan and Bhuiyan aim to evaluate the role of simulations and games in real world learning. The nature of simulations and games is discussed with reference to a variety of examples in Higher Education. Their role in real world learning is evaluated with reference to the benefits and challenges of their use for teaching and learning in Higher Education. Three case studies from diverse subject contexts are reported to illustrate the use of simulations and games and some of the associated issues.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.