Any design works (except the art works) are designed for user(s). User's needs and abilities are the basic information to find the suitable solutions for the designers. Whether the product is an artwork or a design work, all of them have unique or well-known inspiration points. Finding an inspiration point, improving the idea, designing with the concept of the idea are processes that has been started to be taught to the designers in their first year Basic Design Classes at schools as the continuation of the principles and tools of design topics. With this study, the subject of Inspiration Point in Design implemented within the scope of the Basic Design I-studio course, taught to the first year students of the Department of Interior Architecture and Environmental Design at Yasar University as a class assignment.
Abstract.Various design philosophies such as modernism, postmodernism, deconstructivism appeared following industrialization. Such developments have required today, including several research techniques in the design process. To discover "human being" on a user basis in general, the sciences of design have started to analyse researches and data in different disciplines as psychology, sociology, and environmental psychology. Embedding evolving technology to this process, such data are used to develop new topics in design like intangible design, interactive art, computational design, etc. The process of analysing and improving education methods may also add improvement of research methods to the agenda. Creativity, innovation and variations in design sail for infinite choices together with developing research methods, changing skilled new generation and developing technologies. The aim of this research is to point out the failures of design education for the new age learners.
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