Previous work has shown that memory performance in older adults is affected by activation of a stereotype of age-related memory decline. In the present experiment, we examined whether stereotype threat would affect metamemory in older adults; that is, whether under stereotype threat they make poorer judgments about what they could remember. We tested older adults (MAge = 66.18 years) on a task in which participants viewed words paired with point values and “bet” on whether they could later recall each word. If they bet on and recalled a word, they gained those points, but if they bet on and failed to recall a word, they lost those points. Thus, this task required participants to monitor how much they could remember and prioritize high value items. Participants performed this task over six lists of items either under stereotype threat about age-related memory decline or not under stereotype threat. Participants from both groups performed similarly on initial lists, but on later lists, participants under stereotype threat showed impaired performance as indicated by a lower average point score and a lower average gamma coefficient. The results suggest that a modest effect of stereotype threat on recall combined with a modest effect on metacognitive judgments to result in a performance deficit. This pattern of results may reflect an effect of stereotype threat on executive control reducing the ability to strategically use memory.
There is an age-based double standard in how we evaluate memory failures by younger and older adults. Whereas younger adults’ forgetfulness is attributed to lack of effort or attention, older adults’ forgetfulness is attributed to lack of ability. Our goal was to replicate this phenomenon, and evaluate its links to benevolent and hostile ageism. To do so, we used a vignette paradigm in which younger and older participants read about a target person (who was a younger or older woman) who left a store without paying for a ring (which varied in price). Results showed that participants were more likely to attribute this to poor memory abilities when the target was an older adult. They were also more lenient in their ascribed punishments for the older adult targets. In addition, reading about an older adult target’s mistake was associated with subsequently higher endorsement of benevolent, but not hostile, ageist attitudes.
In recent years, with the continuous development of computer technology, deep learning has been widely applied to computer vision tasks and has achieved great success in areas such as visual detection and tracking. On this basis, making deep learning techniques truly accessible to people becomes the next objective. Target detection and tracking in football gesture training is a quite challenging task with great practical and commercial value. In traditional football training methods, target trajectories are often extracted by means of a recording chip carried by the player. However, the cost of this method is high and it is difficult to replicate in amateur stadiums. Some studies have also used only cameras to process targets in football videos. However, due to the similarity in appearance and frequent occlusion of targets in football videos, these methods often only segment targets such as players and balls in the image but do not allow them to be tracked. Target tracking techniques are of great importance in football training and are the basis for tasks such as player training analysis and match strategy development. In recent years, many excellent algorithms have emerged in the field of target tracking, mainly in the categories of correlation filtering and deep learning, but none of them are able to achieve high accuracy in player tracking for football training videos. After all, the problem of locating clips of interest to athletes from a full-length video is a pressing one. Traditional machine learning-based approaches to sports event detection have poor accuracy and are limited in the types of events they can detect. These traditional methods often rely on auxiliary information such as audio commentary and relevant text, which are less stable than video. In recent years, deep learning-based methods have made great progress in the detection of single-player video events and actions, but less so in the detection of sports video events. As a result, there are few sports video datasets that can be used for deep learning training. Based on research in computer vision and deep learning, this paper designs a multitarget tracking system for football training. To be specific, this algorithm uses multiple cameras for image acquisition in the stadium in order to accurately track multiple targets in the stadium over time. Furthermore, the framework for a single camera multitarget tracking approach has been designed based on deep learning-based visual detection methods and correlation filter-based tracking methods. This framework focuses on using data correlation algorithms to fuse the results of detectors and trackers so that multiple targets can be tracked accurately in a single camera. To sum up, this research allows for robust and real-time long-term accurate tracking of targets in football training videos through multitarget tracking algorithms and the intercorrection of multiple camera systems.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.