Several fields of science are experiencing a ""replication crisis"" that has negatively impacted their credibility. Assessing the validity of a contribution via replicability of its experimental evidence and reproducibility of its analyses requires access to relevant study materials, data, and code. Failing to share them limits the ability to scrutinize or build-upon the research, ultimately hindering scientific progress.Understanding how the diverse research artifacts in HCI impact sharing can help produce informed recommendations for individual researchers and policy-makers in HCI. Therefore, we surveyed authors of CHI 2018-2019 papers, asking if they share their papers' research materials and data, how they share them, and why they do not. The results (34% response rate) show that sharing is uncommon, partly due to misunderstandings about the purpose of sharing and reliable hosting. We conclude with recommendations for fostering open research practices.This paper and all data and materials are freely available at https://osf.io/3bu6t.
Touchstone2 offers a direct-manipulation interface for generating and examining trade-offs in experiment designs. Based on interviews with experienced researchers, we developed an interactive environment for manipulating experiment design parameters, revealing patterns in trial tables, and estimating and comparing statistical power. We also developed TSL, a declarative language that precisely represents experiment designs. In two studies, experienced HCI researchers successfully used Touchstone2 to evaluate design trade-offs and calculate how many participants are required for particular effect sizes. We discuss Touchstone2’s benefits and limitations, as well as directions for future research.
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Indirect touch systems combine a horizontal touch input surface with a vertical display for output. While this division is ergonomically superior to simple direct-touch displays for many tasks, users are no longer looking at their hands when touching. This requires the system to support an intermediate Tracking state that lets users aim at objects without triggering a selection, similar to the hover state in mouse-based UIs. We present an empirical analysis of several interaction techniques for indirect touch systems to switch to this intermediate state, and derive design recommendations for incorporating it into such systems.
Touch-sensitive fabrics let users operate wearable devices unobtrusively and with rich input gestures similar to those on modern smartphones and tablets. While hardware prototypes exist in the DIY crafting community, HCI designers and researchers have little data about how well these devices actually work in realistic situations. FabriTouch is the first flexible touch-sensitive fabric that provides such scientifically validated information. We show that placing a FabriTouch pad onto clothing and the body instead of a rigid support surface significantly reduces input speed but still allows for basic gestures. We also show the impact of sitting, standing, and walking on horizontal and vertical swipe gesture performance in a menu navigation task. Finally, we provide the details necessary to replicate our FabriTouch pad, to enable both the DIY crafting community and HCI researchers and designers to build on our work.
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