Fitting a time series model to the process data before applying a control chart to the residuals is essential to fulfill the basic assumptions of statistical process control (SPC). Autoregressive integrated moving average (ARIMA) model has been one of the well-established time series modeling approaches that is extensively used for this purpose and is widely recognized for its accuracy and efficiency. Nevertheless, the research community commented that its iterative stages are laborious and time-consuming. In addressing this gap, a novel time series modeling technique with its conceptual assumptions of attributes that was derived from the geometric Brownian motion (GBM) law was developed in this study. It was termed as the logarithmic return (LR) model. Then, the model was employed and tested on a real-world autocorrelated data, whereby the results were assessed and benchmarked with the ARIMA model. The findings for LR model reported a mean average percentage error that ranged between 1.5851% and 3.3793% (less than 10%), which were as accurate as the ARIMA model. The running time (in second of CPU time) taken by the LR model was at least 96.2% faster than the ARIMA model. Interestingly, the corresponding multivariate control chart constructed from the LR model also portrayed a similar general conclusion as that of its counterpart. The LR model was obviously parsimonious and easier to compute and took a shorter running time than the ARIMA model. Therefore, it possessed the potential as an alternative time series modeling methodology for the ARIMA model in the procedures of SPC.
Sketching the graph of mathematical functions using derivatives is a challenging task for undergraduate students who enrol for the first level of calculus course. Before graph plotting, students are required to perform a thorough function analysis using the concepts learned in differentiation. They are then expected to solicit the results obtained to sketch the graph. Nevertheless, the students face great difficulties in achieving this goal; and fail to relate the results obtained in the analysis and their representation in a graph. Their performance is thus negatively affected eventually. To overcome this cognitive gap, an innovative board game named Graph Puzzle (GP) is developed. It is intended to function as a manipulator to facilitate students in comprehending the inter-related algebraic, symbolic, and graphic representation of a function under the applications of derivatives, forming the corresponding procedural and conceptual knowledge. To measure the effectiveness of this board game, 84 undergraduate students who took this calculus course were given pre- and post-test before and after the learning session. An ANCOVA test conducted reveals a significant difference (F (1, 81) = 12.182, p = 0.001) between pre and post-test score in solving polynomial functions, whereas students’ performance in solving rational functions indicates no meaningful difference (F (1, 81) = 0.04, p = 0.841) of post-scores between control and treatment groups. From this standpoint, it is shown that GP has the potential to serve as a solution to the difficulties faced on graph sketching in calculus, particularly when dealing with polynomial functions.
Keywords: Visualization, Calculus, Embodied learning, Game-Based Learning, Graph Sketching
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