This study focuses on “digital learning sheets” by exploring the effects of different design strategies of the digital learning sheet on visitors’ motivation and learning outcomes. This study chose the woodcraft themed exhibition as a case study, adopting the learning sheet design principles proposed by Hooper-Greenhill in order to design three types of digital learning sheets for this exhibition. A control group of students who did not use the sheets and three experimental groups of students who used the sheets were invited to visit the exhibition for the purpose of examining the impact of different strategies of digital learning sheet design on the “learning motivation” and “learning outcomes” of the visitors. The study results show that among the four learning motivations of Attention, Relevance, Confidence, and Satisfaction, the digital learning sheet designed with the “principle of sensory exploration of physical objects” had the highest effectiveness among the various design strategies. In terms of three aspects of learning outcomes: Cognitive, Affective, and Psychomotor, the three types of digital learning design strategies do not produce significant differences in the affective impact on children. As for Cognitive and Psychomotor, students learn best when they use digital learning sheets designed with the “design principle of sensory and exploration of physical objects”. The results of this study will provide future exhibition planners, digital learning designers, and educators with precise and practical references.
In Taiwan, preservation and training policies of intangible cultural assets are highly valued by the government. In this study, lacquerware art craft education as intangible cultural heritage is the subject of this study. We conducted in-depth interviews and secondary data collection to obtain research data and carried out a grounded theory data analysis method through expert meetings to explore the passing on education strategy of “lacquerware art craft” in Taiwan. Firstly, based on Bloom’s educational objectives, the study analyzed three aspects of lacquer art education: cognitive, affection and skill, and proposed a “Lacquerware Art Passing-On Education Framework Diagram”. Later, the analysis results of the grounded theory enable us to summarize the “Lacquerware art value and learning structure diagram”. In this structure, it reveals that the Lacquerware artist’s way of thinking about the craft levels can echo the system of the Three Extremes of the Tao in the Book of Changes and divide the value levels of creation into the levels of tools of livelihood, way of living and philosophy of life.
The Taiwanese government has initiated the establishment of cultural and creative industry parks with the aim of fostering the local cultural economy through the strategy of cultural activities clustering. The Cultural Heritage Park is one such publicly operated park. Since 2016, the park has actively encouraged craft workers to establish their businesses within its premises and provided entrepreneurial development resources. The purpose of this study is to investigate the factors that contribute to the entrepreneurship of craftsmen and evaluate the effectiveness of the government-provided resources. To achieve this, the study employed in-depth interviews and questionnaires administered to administrators of cultural heritage parks and prospective entrepreneurial craftsmen, to explore the public sector's strategies in cultivating entrepreneurship and how entrepreneurial factors are interrelated. The study findings indicate a positive correlation between entrepreneurial prior experience, push and pull factors, motivation, resource utilization, entrepreneurial resources, and entrepreneurial performance. These results offer valuable insights for the public sector to promote entrepreneurship development among craftsmen and effectively manage cultural parks.
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