Several kinds of brain-computer interface (BCI) systems have been proposed to compensate for the lack of medical technology for assisting patients who lose the ability to use motor functions to communicate with the outside world. However, most of the proposed systems are limited by their non-portability, impracticality and inconvenience because of the adoption of wired or invasive electroencephalography (EEG) acquisition devices. Another common limitation is the shortage of functions provided because of the difficulty of integrating multiple functions into one BCI system. In this study, we propose a wireless, non-invasive and multifunctional assistive system which integrates steady state visually evoked potential (SSVEP)-based BCI and a robotic arm to assist patients to feed themselves. Patients are able to control the robotic arm via the BCI to serve themselves food. Three other functions: video entertainment, video calling, and active interaction are also integrated. This is achieved by designing a functional menu and integrating multiple subsystems. A refinement decision-making mechanism is incorporated to ensure the accuracy and applicability of the system. Fifteen participants were recruited to validate the usability and performance of the system. The averaged accuracy and information transfer rate (ITR) achieved is 90.91% and 24.94 bit per min respectively. The feedback from the participants demonstrates that this assistive system is able to significantly improve the quality of daily life.
Brain-Computer interface (BCI) which aims at enabling users to perform tasks through their brain waves has been a feasible and worth developing solution for growing demand of healthcare. Current proposed BCI systems are often with lower applicability and do not provide much help for reducing burdens of users because of the time-consuming preparation required by adopted wet sensors and the shortage of provided interactive functions. Here, by integrating a state visually evoked potential (SSVEP)-based BCI system and a robotic eating assistive system, we propose a non-invasive wireless steady state visually evoked potential (SSVEP)-based BCI eating assistive system that enables users with physical disabilities to have meals independently. The analysis compared different methods of classification and indicated the best method. The applicability of the integrated eating assistive system was tested by an Amyotrophic Lateral Sclerosis (ALS) patient, and a questionnaire reply and some suggestion are provided. Fifteen healthy subjects engaged the experiment, and an average accuracy of 91.35%, and information transfer rate (ITR) of 20.69 bit per min are achieved. For online performance evaluation, the ALS patient gave basic affirmation and provided suggestions for further improvement. In summary, we proposed a usable SSVEP-based BCI system enabling users to have meals independently. With additional adjustment of movement design of the robotic arm and classification algorithm, the system may offer users with physical disabilities a new way to take care of themselves.
Due to advances in deep learning, the performance of automatic beat and downbeat tracking in musical audio signals has seen great improvement in recent years. In training such deep learning based models, data augmentation has been found an important technique. However, existing data augmentation methods for this task mainly target at balancing the distribution of the training data with respect to their tempo. In this paper, we investigate another approach for data augmentation, to account for the composition of the training data in terms of the percussive and non-percussive sound sources. Specifically, we propose to employ a blind drum separation model to segregate the drum and non-drum sounds from each training audio signal, filtering out training signals that are drumless, and then use the obtained drum and non-drum stems to augment the training data. We report experiments on four completely unseen test sets, validating the effectiveness of the proposed method, and accordingly the importance of drum sound composition in the training data for beat and downbeat tracking.
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