In this paper, a grounding framework is proposed that combines unsupervised and supervised grounding by extending an unsupervised grounding model with a mechanism to learn from explicit human teaching. To investigate whether explicit teaching improves the sample efficiency of the original model, both models are evaluated through an interaction experiment between a human tutor and a robot in which synonymous shape, color, and action words are grounded through geometric object characteristics, color histograms, and kinematic joint features. The results show that explicit teaching improves the sample efficiency of the unsupervised baseline model.
Pattern oriented modelling (POM) is an approach to calibration or validation that assesses a model using multiple weak patterns. We extend the concept of POM, using dominance to objectively identify the best parameter candidates. The TELL ME agent-based model is used to demonstrate the approach. This model simulates personal decisions to adopt protective behaviour during an influenza epidemic. The model fit is assessed by the size and timing of maximum behaviour adoption, as well as the more usual criterion of minimising mean squared error between actual and estimated behaviour. The rigorous approach to calibration supported explicit trading o between these criteria, and ultimately demonstrated that there were significant flaws in the model structure.
This article presents the outcomes from a mixed-methods study of drawing practitioners (e.g., professional illustrators, fine artists, and art students) that was conducted in Autumn 2018 as a preliminary investigation for the development of a physical human-AI co-creative drawing system. The aim of the study was to discover possible roles that technology could play in observing, modeling, and possibly assisting an artist with their drawing. The study had three components: a paper survey of artists' drawing practises, technology usage and attitudes, video recorded drawing exercises and a follow-up semi-structured interview which included a co-design discussion on how AI might contribute to their drawing workflow. Key themes identified from the interviews were (1) drawing with physical mediums is a traditional and primary way of creation; (2) artists' views on AI varied, where co-creative AI is preferable to didactic AI; and (3) artists have a critical and skeptical view on the automation of creative work with AI. Participants' input provided the basis for the design and technical specifications of a co-creative drawing prototype, for which details are presented in this article. In addition, lessons learned from conducting the user study are presented with a reflection on future studies with drawing practitioners.
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