We address the problem of representing and recognizing 3D free-form objects when 1) the object viewpoint is arbitrary, 2) the objects may vary in shape and complexity, and 3) no restrictive assumptions are made about the types of surfaces on the object. We assume that a range image of a scene is available, containing a view of a rigid 3D object without occlusion. We propose a new and general surface representation scheme for recognizing objects with free-form (sculpted) surfaces. In this scheme, an object is described concisely in terms of maximal surface patches of constant shape index. The maximal patches that represent the object are mapped onto the unit sphere via their orientations, and aggregated via shape spectral functions. Properties such as surface area, curvedness, and connectivity, which are required to capture local and global information, are also built into the representation. The scheme yields a meaningful and rich description useful for object recognition. A novel concept, the shape spectrum of an object is also introduced within the framework of COSMOS for object view grouping and matching. We demonstrate the generality and the effectiveness of our scheme using real range images of complex objects.
Abstract-Automatic 3D object model construction is important in applications ranging from manufacturing to entertainment, since CAD models of existing objects may be either unavailable or unusable. We describe a prototype system for automatically registering and integrating multiple views of objects from range data. The results can then be used to construct geometric models of the objects. New techniques for handling key problems such as robust estimation of transformations relating multiple views and seamless integration of registered data to form an unbroken surface have been proposed and implemented in the system. Experimental results on real surface data acquired using a digital interferometric sensor as well as a laser range scanner demonstrate the good performance of our system. Index Terms-Automatic 3D object modeling, free-form objects, registration, view integration, range images, digital interferometry.
This paper proposes a unique computational approach to extraction of expressive elements of motion pictures for deriving high level semantics of stories portrayed, thus enabling better video annotation and interpretation systems. This approach, motivated and directed by the existing cinematic conventions known as film grammar, as a first step towards demonstrating its effectiveness, uses the attributes of motion and shot length to define and compute a novel measure of tempo of a movie. Tempo flow plots are defined and derived for four full-length movies and edge analysis is performed leading to the extraction of dramatic story sections and events signaled by their unique tempo. The results confirm tempo as a useful attribute in its own right and a promising component of semantic constructs such as tone or mood of a film.
This paper presents an original computational approach to extraction of movie tempo for deriving story sections and events that convey high level semantics of stories portrayed in motion pictures, thus enabling better video annotation and interpretation systems. This approach, inspired by the existing cinematic conventions known as film grammar, uses the attributes of motion and shot length to define and compute a novel continuous measure of tempo of a movie. Tempo flow plots are derived for several full-length motion pictures and edge detection is performed to extract dramatic story sections and events occumng in the movie, underlined by their unique tempo. The results confirm reliable detection of actual distinct tempo changes and serve as useful index into the dramatic development and narration of the story in motion pictures.
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