Small-footprint full-waveform airborne laser scanning (ALS) is a remote sensing technique capable of mapping vegetation in three dimensions with a spatial sampling of about 0.5-2 m in all directions. This is achieved by scanning the laser beam across the Earth's surface and by emitting nanosecond-long infrared pulses with a high frequency of typically 50-150 kHz. The echo signals are digitized during data acquisition for subsequent off-line waveform analysis. In addition to delivering the three-dimensional (3D) coordinates of scattering objects such as leaves or branches, full-waveform laser scanners can be calibrated for measuring the scattering properties of vegetation and terrain surfaces in a quantitative way. As a result, a number of physical observables are obtained, such as the width of the echo pulse and the backscatter cross-section, which is a measure of the electromagnetic energy intercepted and re-radiated by objects. The main aim of this study was to build up an understanding of the scattering characteristics of vegetation and the underlying terrain. It was found that vegetation typically causes a broadening of the backscattered pulse, while the backscatter crosssection is usually smaller for canopy echoes than for terrain echoes. These scattering properties allowed classification of the 3D point cloud into vegetation and non-vegetation echoes with an overall accuracy of 89.9% for a dense natural forest and 93.7% for a baroque garden area. In addition, by removing the vegetation echoes before the filtering process, the quality of the digital terrain model could be improved.
Stratigraphic archaeological excavations demand high-resolution documentation techniques for 3D recording. Today, this is typically accomplished using total stations or terrestrial laser scanners. This paper demonstrates the potential of another technique that is low-cost and easy to execute. It takes advantage of software using Structure from Motion (SfM) algorithms, which are known for their ability to reconstruct camera pose and threedimensional scene geometry (rendered as a sparse point cloud) from a series of overlapping photographs captured by a camera moving around the scene. When complemented by stereo matching algorithms, detailed 3D surface models can be built from such relatively oriented photo collections in a fully automated way. The absolute orientation of the model can be derived by the manual measurement of control points. The approach is extremely flexible and appropriate to deal with a wide variety of imagery, because this computer vision approach can also work with imagery resulting from a randomly moving camera (i.e. uncontrolled conditions) and calibrated optics are not a prerequisite. For a few years, these algorithms are embedded in several free and low-cost software packages. This paper will outline how such a program can be applied to map archaeological excavations in a very fast and uncomplicated way, using imagery shot with a standard compact digital camera (even if the ima ges were not taken for this purpose). Archived data from previous excavations of VIAS-University of Vienna has been chosen and the derived digital surface models and orthophotos have been examined for their usefulness for archaeological applications. The a bsolute georeferencing of the resulting surface models was performed with the manual identification of fourteen control points. In order to express the positional accuracy of the generated 3D surface models, the NSSDA guidelines were applied. Simultaneously acquired terrestrial laser scanning data – which had been processed in our standard workflow – was used to independently check the results. The vertical accuracy of the surface models generated by SfM was found to be within 0.04 m at the 95 % confidence interval, whereas several visual assessments proved a very high horizontal positional accuracy as well.
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