Interaction with mobile applications is often awkward due to the limited and miniaturized input modalities available. This is especially problematic for games where the only incentive to use an application is the pleasure derived from the interaction. It is therefore interesting to examine novel forms of interaction in order to increase the "playability" of mobile games.In this paper we present a simple mobile gaming application on a standard Pocket PC PDA that employs computer vision (CV) as it's main interaction modality. Practical experience with the application demonstrates the feasibility of CV as a primary interaction modality and indicates the high potential of CV as an input modality for mobile devices in the future. Our approach exploits the video capabilities that are becoming ubiquitous on camera equipped smart-phones and PDAs to provide a fun solution for interaction tasks in games like "Pong", "Break-out" or soccer.
This article introduces and discusses issues in the design of user interfaces for visually impaired people in the domain of virtual communities. We begin by pointing out that collaborative virtual environments provide additional means for visually impaired people which may help to accomplish a better integration into existing communities and social activities. We give a short introduction to the way visually impaired people usually work with a PC and show how their method of information access differs to sighted people. We then take a look at the advantages and disadvantages of existing adaptations to operating systems. Based on this analysis we describe some requirements for user interfaces of groupware and chat applications which enhance the usability for visually impaired people without losing the attractiveness and intuitiveness for the sighted. We finally describe a prototype of a special IRC-Client, called BIRC, and discuss its advantages and limitations.
Specific radiological requirements have to be considered for realization of telemedicine. In this article the goals and requirements for an extensive implementation of teleradiology are defined from the radiological user's point of view. Necessary medical, legal and professional prerequisites for teleradiology are presented. Superior requirements, such as data security and privacy or standardization of communication, must be realized. Application specific requirements, e. g. quality and extent of teleradiological functions as well as technological alternatives, are discussed. Each project must be carefully planned in relation to one's own needs, extent of functions and system selection. Topics like legal acceptance of electronic documentation, reimbursement of teleradiology and liability must be clarified in the future.
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