In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the disparity) dimension by decomposing the scene as a discrete sum of layers. The layers can be constructed from various types of Light Field inputs including a set of sub-aperture images, a focal stack, or even a combination of both. From our derivations in the Fourier domain, the layers are simply obtained by a regularized least square regression performed independently at each spatial frequency, which is efficiently parallelized in a GPU implementation. Our model is also used to derive a gradient descent based calibration step that estimates the input view positions and an optimal set of disparity values required for the layer construction. Once the layers are known, they can be simply shifted and filtered to produce different viewpoints of the scene while controlling the focus and simulating a camera aperture of arbitrary shape and size. Our implementation in the Fourier domain allows real time Light Field rendering. Finally, direct applications such as view interpolation or extrapolation and denoising are presented and evaluated.
This paper describes a depth-based inpainting algorithm which efficiently handles disocclusion occurring on virtual viewpoint rendering. A single reference view and a set of depth maps are used in the proposed approach. The method not only deals with small disocclusion filling related to small camera baseline, but also manages to fill in larger disocclusions in distant synthesized views. This relies on a coherent tensor-based color and geometry structure propagation. The depth is used to drive the filling order, while enforcing the structure diffusion from similar candidate-patches. By acting on patch prioritization, selection and combination, the completion of distant synthesized views allows a consistent and realistic rendering of virtual viewpoints.
Light field is a type of image data that captures the 3D scene information by recording light rays emitted from a scene at various orientations. It offers a more immersive perception than classic 2D images but at the cost of huge data volume. In this paper, we draw inspiration from the visual characteristics of Sub-Aperture Images (SAIs) of light field and design a compact neural network representation for the light field compression task. The network backbone takes randomly initialized noise as input and is supervised on the SAIs of the target light field. It is composed of two types of complementary kernels: descriptive kernels (descriptors) that store scene description information learned during training, and modulatory kernels (modulators) that control the rendering of different SAIs from the queried perspectives. To further enhance compactness of the network meanwhile retain high quality of the decoded light field, we accordingly introduce modulator allocation and kernel tensor decomposition mechanisms, followed by non-uniform quantization and lossless entropy coding techniques, to finally form an efficient compression pipeline. Extensive experiments demonstrate that our method outperforms other state-of-the-art (SOTA) methods by a significant margin in the light field compression task. Moreover, after aligning descriptors, the modulators learned from one light field can be transferred to new light fields for rendering dense views, indicating a potential solution for view synthesis task.
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