The use of visual occlusion as a cue to altitude maintenance in low-altitude flight (LAF) was investigated. The extent to which the ground surface is occluded by 3-D objects varies with altitude and depends on the height, radius, and density of the objects. Participants attempted to maintain a constant altitude during simulated flight over an undulating terrain with trees of various heights, radii, and densities. As would be predicted if participants used occlusion, root-mean-square error was related to the product of tree height and tree density (Experiment 1) and to the product of tree radius and tree density (Experiment 2). This relationship was also found for simulated terrains with a more realistic mixture of tree heights (Experiment 4). The authors present a modification to an occlusion model (T. Leung & J. Malik, 1997) that can be used to approximate occlusion in the context of LAF, and they evaluate the modified model using the present LAF data. On a practical level, simulating 3-D objects is computationally expensive. The present results suggest that performance may be maintained with fewer objects if their size is increased. Keywords: aviation, perception and action, visual occlusion, simulationThe ability to effectively control movement through the environment is one of the most important perceptual-motor skills humans possess. Whether walking, cycling, driving, or flying we must control our rate and direction of travel in a manner that will allow us to reach our goal while avoiding collisions with obstacles. Safe performance of these actions frequently requires that we regulate our position relative to some object or feature in the environment-for example, maintaining a safe distance behind a lead car in driving or keeping a safe distance from the road edge when cycling. In the present article we consider a particular example of this ability: regulating height above the ground in simulated aircraft flight.Of all of the perceptual-motor tasks performed by military pilots, low-altitude flight (LAF) is one of the most demanding and potentially the most dangerous. LAF can involve maintaining an altitude of less than 40 m while traveling at speeds up to 232 m/s (450 knots). Not surprisingly, this flight task accounts for disproportionately high numbers of accidents relative to the total number of flight hours (Wiener, 1988). Given this high level of risk, flight simulators are now used extensively to provide a training environment for pilots to acquire LAF skills.In order for simulator training of any flight skill to transfer positively to the real world, it is critical that the simulation include the necessary visual cues. Owing to both computational and display limitations, current flight simulators cannot provide all of the cues associated with LAF. The questions then become, to what extent can LAF tasks be performed given the cues that are available, and to what extent can those cues be traded off so as not to exceed limited simulator capabilities? Answering these questions requires empirical research...
For situations involving simultaneously viewed visual displays.
Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing this collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden to Department of Defense, Washington Headquarters Services, Directorate for Information Operations and Reports (0704-0188), 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302. Respondents should be aware that notwithstanding any other provision of law, no person shall be subject to any penalty for failing to comply with a collection of information if it does not display a currently valid OMB control number. PLEASE DO NOT RETURN YOUR FORM TO THE ABOVE ADDRESS. REPORT DATE (DD-MM SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSOR/MONITOR'S ACRONYM(S)AFRL; AFRL/HEA SPONSOR/MONITOR'S REPORT NUMBER(S)Air DISTRIBUTION / AVAILABILITY STATEMENTApproved for public release; distribution is unlimited. SUPPLEMENTARY NOTESThis paper was originally published in the 2006 Proceedings of the Human Factors and Ergonomics Society conference. ABSTRACTAs monocular head-mounted displays (HMDs) are introduced into existing flight simulators for training and mission rehearsal it will be important to determine whether binocular rivalry affects the visibility of HMD presented symbology or the out-the-window (OTW) flight simulator display imagery. In the present study, we examined whether rivalry suppression could be objectively measured under conditions that simulated a monocular HMD and OTW display, and whether voluntary attention and moving imagery influenced the strength of rivalry suppression. The results indicated that strength of suppression under these conditions was less than that found under classic dichoptic viewing conditions, and that attention had little influence on performance. SUBJECT TERMSHead-mounted displays, HMD, binocular rivalry, flight simulation ABSTRACTAs monocular head-mounted displays (HMDs) are introduced into existing flight simulators for training and mission rehearsal it will be important to determine whether binocular rivalry affects the visibility of HMD presented symbology or the out-the-window (OTW) flight simulator display imagery. In the present study, we examined whether rivalry suppression could be objectively measured under conditions that simulated a monocular HMD and OTW display, and whether voluntary attention and moving imagery influenced the strength of rivalry suppression. The results indicated that strength of suppression under these conditions was less than that found under classic dichoptic viewing conditions, and that attention had little influence on performance.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.