Objective: To examine the hypothesis that constant speed is more comfortable than variable speed profiles and may minimize cybersickness. Background: Current best practices for virtual reality (VR) content creation suggest keeping any form of acceleration as short and infrequent as possible to mitigate cybersickness. Methods: In Experiment 1, participants experienced repetitions of simulated linear motion, and in Experiment 2, they experienced repetitions of a circular motion. Three speed profiles were tested in each experiment. Each trial lasted 2 min while standing. Cybersickness was measured using the Simulator Sickness Questionnaire (SSQ) and operationally defined in terms of total severity scores. Postural stability was measured using a Wii Balance Board and operationally defined in terms of center of pressure (COP) path length. Postural measures were decomposed into anterior-posterior and medial-lateral axes and subjected to detrended fluctuation analysis. Results: For both experiments, no significant differences were observed between the three speed profiles in terms of cybersickness or postural stability, and none of the baseline postural measures could predict SSQ scores for the speed profile conditions. An axis effect was observed in both experiments such that normalized COP movement was significantly greater along the anterior-posterior axis than the medial-lateral axis. Conclusion: Results showed no convincing evidence to support the common belief that constant speed is more comfortable than variable speed profiles for scenarios typical of VR applications. Application: The present findings offer guidelines for the design of locomotion techniques involving traversal in VR environments.
In this article, we present a preliminary motion planning framework for a cyber-physical system consisting of a human and a flying robot in vicinity. The motion planning of the flying robot takes into account the human’s safety perception. We aim to determine a parametric model for the human’s safety perception based on test data. We use virtual reality as a safe testing environment to collect safety perception data reflected on galvanic skin response (GSR) from the test subjects experiencing a flying robot in their vicinity. The GSR signal contains both meaningful information driven by the interaction with the robot and also disturbances from unknown factors. To address the issue, we use two parametric models to approximate the GSR data: (1) a function of the robot’s position and velocity and (2) a random distribution. Intuitively, we need to choose the more likely model given the data. When GSR is statistically independent of the flying robot, then the random distribution should be selected instead of the function of the robot’s position and velocity. We implement the intuitive idea under the framework of hidden Markov model (HMM) estimation. As a result, the proposed HMM-based model improves the likelihood compared to the Gaussian noise model, which does not make a distinction between relevant and irrelevant samples due to unknown factors. We also present a numerical optimal path planning method that considers the safety perception model while ensuring spatial separation from the obstacle despite the time discretization. Optimal paths generated using the proposed model result in a reasonably safe distance from the human. In contrast, the trajectories generated by the standard regression model with the Gaussian noise assumption, without consideration of unknown factors, have undesirable shapes.
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