BACKGROUND: Child and adolescent obesity is increasingly prevalent, and can be associated with significant short-and long-term health consequences. OBJECTIVE: To assess the efficacy of lifestyle, drug and surgical interventions for treating obesity in childhood.
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCIhow should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.
ACM ClassificationH1.2 User/Machine Systems; H5. Information Interfaces and Presentation.
This article examined communication and task performance in face-to-face, copresent, and video-mediated communication (VMC). Study 1 showed that when participants in a collaborative problem-solving task could both see and hear each other, the structure of their dialogues differed compared with dialogues obtained when they only heard each other. The audio-only conversations had more words, and these extra utterances often provided and elicited verbal feedback functions, which visual signals can deliver when available. Study 2, however, showed that high-quality VMC did not appear to deliver the same benefits as face-to-face, copresent interaction. It appears that novelty, attenuation, and remoteness all may have contributed to the effects found-factors that should be considered by designers of remote video-conferencing systems.A major assumption behind the building of video communication technology is that visual signals are
An experiment was conducted to investigate the claims made by Bruce and Young (1986) for the independence of facial identity and facial speech processing. A well-reported phenomenon in audiovisual speech perception-the McGurk effect (McGurk & MacDonald, 1976), in which synchronous but conflicting auditory and visual phonetic information is presented to subjects-was utilized as a dynamic facial speech processing task. An element of facial identity processing was introduced into this task by manipulating the faces used for the creation of the McGurk-effect stimuli such that (1) they were familiar to some subjects and unfamiliar to others, and (2) the faces and voices used were either congruent (from the same person) or incongruent (from different people). A comparison was made between the different subject groups in their susceptibility to the McGurk illusion, and the results show that when the faces and voices are incongruent, subjects who are familiar with the faces are less susceptible to McGurk effects than those who are unfamiliar with the faces. The results suggest that facial identity and facial speech processing are not entirely independent, and these findings are discussed in relation to Bruce and Young's (1986) functional model of face recognition.
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