Two series of experiments were performed to assess the effects of stimulus velocity on human subjects' perception of the distance traversed by a moving tactile stimulus. In all experiments, constant-velocity stimuli were applied to the dorsal surface of the left forearm; velocities ranging between 1.0 and 256 cm/sec were used. In some experiments the stimuli moved from distal to proximal over the skin, and in others they moved from proximal to distal. The length of skin contacted by the moving stimulus was defined by a plate having an aperture of 4.0 X 0.5 cm. In the first series of experiments, subjects were required to compare the distance traversed by a test stimulus delivered 2 sec after a standard stimulus, and also to report the on-locus and the off-locus of the brushing stimulus. In the second series of experiments, the subjects rated the perceived distance on the skin using a free-magnitude-estimation procedure. The data from both series of experiments defined the same relationship between stimulus velocity and perceived stimulus distance. More specifically, although the length of skin contacted by the stimulus was the same at all velocities, subjects' estimates of stimulus distance decreased with increasing stimulus velocity. In addition, the function relating estimates of stimulus distance to velocity was flat for velocities between 5 and 20 cm/sec, but possessed an appreciable negative slope at lower and higher velocities. It is interesting that the plateau of the relationship between perceived stimulus distance and velocity occurred within the range of velocities that human subjects employ to scan textured surfaces; it also corresponded precisely with the range of stimulus velocities at which the directional sensitivity of somatosensory cortical neurons and human subjects is optimal.
A problem in the study of face perception is that results can be confounded by poor stimulus control. Ideally, experiments should precisely manipulate facial features under study and tightly control irrelevant features. Software for 3D face modeling provides such control, but there is a lack of free and open source alternatives specifically created for face perception research. Here, we provide such tools by expanding the open-source software MakeHuman. We present a database of 27 identity models and six expression pose models (sadness, anger, happiness, disgust, fear, and surprise), together with software to manipulate the models in ways that are common in the face perception literature, allowing researchers to: (1) create a sequence of renders from interpolations between two or more 3D models (differing in identity, expression, and/or pose), resulting in a "morphing" sequence; (2) create renders by extrapolation in a direction of face space, obtaining 3D "anti-faces" and caricatures; (3) obtain videos of dynamic faces from rendered images; (4) obtain average face models; (5) standardize a set of models so that they differ only in selected facial shape features, and (6) communicate with experiment software (e.g., PsychoPy) to render faces dynamically online. These tools vastly improve both the speed at which face stimuli can be produced and the level of control that researchers have over face stimuli. We validate the face model database and software tools through a small study on human perceptual judgments of stimuli produced with the toolkit.
The influence of stimulus velocity and traverse length on a subject's ability to indicate direction of brush movement across perioral skin was determined using a forced-choice procedure. The data show that correct identification of brush direction increases with traverse length and is optimal for velocities between 3 and 25 cm/sec.
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