Curvature and tangential velocity of voluntary hand movements are constrained by an empirical relation known as the TwoThirds Power Law. It has been argued that the law reflects the working of central control mechanisms, but it is not known whether these mechanisms are specific to the hand or shared also by other types of movement. Three experiments tested whether the power law applies to the smooth pursuit movements of the eye, which are controlled by distinct neural motor structures and a peculiar set of muscles. The first experiment showed that smooth pursuit of elliptic targets with various curvature-velocity relationships was most accurate when targets were compatible with the Two-Thirds Power Law. Tracking errors in all other cases reflected the fact that, irrespective of target kinematics, eye movements tended to comply with the law. Using only compatible targets, the second experiment demonstrated that kinematics per se cannot account for the pattern of pursuit errors. The third experiment showed that two-dimensional performance cannot be fully predicted on the basis of the performance observed when the horizontal and vertical components of the targets used in the first condition were tracked separately. We conclude that the Two-Thirds Power Law, in its various manifestations, reflects neural mechanisms common to otherwise distinct control modules.
In a previous series of papers, we have used an iPad task to explore how human participants "forage" through static displays containing multiple targets from two categories. A main finding was that when demands on attention were increased, foraging patterns tended to shift from random category selection to exhaustive category selection. In the current work, we created displays on a vertically oriented touch-screen containing identical target and distractor categories that could either be in motion or at rest. In separate blocks, participants selected target items using different modalities, specifically: a) mouse b) touchscreen or c) infrared hand tracker. Selected targets were always cancelled via a common button press response. Our interest was whether foraging patterns would be the same as those seen with our iPad task. Although the different selection modalities varied considerably in terms of rated familiarity and difficulty of use, they had only a minimal effect on patterns of foraging. There was a very consistent reduction in the number of category switches when attentional load was increased. However, the tendency to use exhaustive runs during high attention conditions was much reduced compared to the iPad task, particularly with dynamic displays. We suggest that this pattern is a consequence of generally slowed response times compared to the iPad task. These findings indicate that in addition to capacity limits, temporal constraints are likely to be an important determinant of foraging patterns in humans. We introduce the term foraging tempo to capture this latter notion and to emphasize the probable role played by the overall pace of the regular, repetitive selections required during multi-target search tasks.
The morphological, molecular, and functional heterogeneity of astrocytes is under intense scrutiny, but how this diversity is ontogenetically achieved remains largely unknown. Here, by quantitative in vivo clonal analyses and proliferation studies, we demonstrate that the major cerebellar astrocyte types emerge according to an unprecedented and remarkably orderly developmental program comprising (i) a time-dependent decline in both clone size and progenitor multipotency, associated with clone allocation first to the hemispheres and then to the vermis(ii) distinctive clonal relationships among astrocyte types, revealing diverse lineage potentials of embryonic and postnatal progenitors; and (iii) stereotyped clone architectures and recurrent modularities that correlate to layer-specific dynamics of postnatal proliferation/differentiation. In silico simulations indicate that the sole presence of a unique multipotent progenitor at the source of the whole astrogliogenic program is unlikely and rather suggest the involvement of additional committed components.
In sports, as in other activities and knowledge domains, expertise is a highly valuable asset. We assessed whether expertise in billiards is associated with specific patterns of eye movements in a visual prediction task. Professional players and novices were presented a number of simplified billiard shots on a computer screen, previously filmed in a real set, with the last part of the ball trajectory occluded. They had to predict whether or not the ball would have hit the central skittle. Experts performed better than novices, in terms of both accuracy and response time. By analyzing eye movements, we found that during occlusion, experts rarely extrapolated with the gaze the occluded part of the ball trajectory-a behavior that was widely diffused in novices-even when the unseen path was long and with two bounces interposed. Rather, they looked selectively at specific diagnostic points on the cushions along the ball's visible trajectory, in accordance with a formal metrical system used by professional players to calculate the shot coordinates. Thus, the eye movements of expert observers contained a clear signature of billiard expertise and documented empirically a strategy upgrade in visual problem solving from dynamic, analog simulation in imagery to more efficient rule-based, conceptual knowledge.
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