Generalized Renewal Processes are useful for approaching the rejuvenation of dynamical systems resulting from planned or unplanned interventions. We present new perspectives for the Generalized Renewal Processes in general and for the Weibull-based Generalized Renewal Processes in particular. Disregarding from literature, we present a mixed Generalized Renewal Processes approach involving Kijima Type I and II models, allowing one to infer the impact of distinct interventions on the performance of the system under study. The first and second theoretical moments of this model are introduced as well as its maximum likelihood estimation and random sampling approaches. In order to illustrate the usefulness of the proposed Weibull-based Generalized Renewal Processes model, some real data sets involving improving, stable, and deteriorating systems are used.
This paper is a brief summary of the presentation at one of the sessions and a field visit to Ahu Tongariki during the Second International Congress on "Easter Island and Eastern Polynesian Archaeology" held at Hanga Roa, Easter Island in October 1996. Final results of this ongoing research project and full presentation of the archaeological data, chronology and conservation and reconstruction procedures of the site await completion. Most of the preliminary conclusions presented, regarding the character and archaeological evolution of the monument, should be considered with reservation, although we think that they will not significantly change after the data analysis of this profoundly disturbed site are completed.
bThis paper aims at showing how the game theory can be applied to the quantitative study of extended warranty (EW). This kind of after-sales service represents an additional noncompulsory coverage, which the consumer can or not buy after the acquisition of some device, starting subsequently to the end of the base warranty (BW) period. Thus, a model, in which two players interact, is shown, i. e. the original equipment manufacturer (OEM), in charge of assigning prices to the equipment and to the extended warranty service; and the customer (owner of the device). The way, in which the parts interact, is modeled through the Stackelberg leadership game, which was originally applied in the analysis of the oligopolies competition market. In this particular model, the leader represents the OEM and the follower is the customer, where the OEM's goal is to find a certain price structure to maximize his profit and consequently influence the buyer's decision. Through this adaptation, the strategies and payoffs of players are defined. The robustness of the model is due to incorporating elements of the economic theory (consumer's surplus, producer's surplus, consumer's reservation price, choice under uncertainty, maximum profit and contingent consumption plan) and elements of the reliability theory (probability of failure and non-repairable systems). Additionally, a numerical example and a sensitivity analysis of parameters are presented to highlight the model. Finally, this research systematizes the steps of Stackelberg game under the modeling of extended warranty (EW) as well.
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