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The article explores interactive storytelling in augmented and virtual reality. It is based on the research project Immersive Media Lab, bridges the gap between technological developments and their application, and aims to combine art, economy, and science. Due to their increased availability, virtual and immersive technologies have not only seen a resurgence in their popularity but also offer intriguing new perspectives regarding their use in different contexts. Consequently, the notions of interactivity and immersion also play significant roles in the study of storytelling in conjunction with virtual and augmented reality. The Immersive Media Lab has employed state-of-the-art AR/VR technology in five use cases: VR Interaction, Artistic Motion Tracking in AR/VR, Audio AR for Industry, AR/VR Interfaces for Industry, and AR Education for Patients. All of them, but one, developed prototypical applications related to the central concept of interactive storytelling. Furthermore, each use case addresses three distinct dimensions of storytelling: the production of a coherent story, the collection and transfer of knowledge, and the specificity of the technology used. Covering the areas of Creative Media, Smart Manufacturing, and Healthcare leads to a particular research design, as each area is connected to different research contexts and comes with appliances of immersive media. The article focuses on various theoretical inputs regarding interactive and immersive storytelling in general and relates them to the academic background of the five use cases. Furthermore, each use case defined a story in its context, the purpose of its narration, and its media-specific context. Finally, the paper reflects on the outcomes of the use cases and outlines their potential for future applications of interactive storytelling in immersive media.
The paper explores interactive storytelling in Augmented and Virtual Reality. It is based on the project ANONYMIZED that bridges the gap between technological developments and their application and aims to combine art, economy and science. Five use cases employ an interdisciplinary research design in the areas of Creative Media, Smart Manufacturing and Healthcare. They all develop prototypical applications but also attend to their contextualization with focus on narrative elements: Each use case defines a ”story” in its own context, the purpose of its narration, and its media specificity. Due to their increased availability, virtual and immersive technologies have not only led to a resurgence of their popularity but also to intriguing new perspectives regarding their use in different contexts. Our research project employs state-of-the art AR and VR technology in five use cases about VR Interaction, Motion Tracking in Artistic VR, Auditory AR for Industry, AR Interfaces for Industry and AR Education for Patients. All of them inquire prototypical applications but relate to the central concept of interactive storytelling. The project addresses three distinct dimensions of storytelling in each use case: the production of a coherent story, the collection and transfer of knowledge, and the specificity of the used technology. Those dimensions are widely known and employed. However, they are seldomly intertwined in one interdisciplinary project focusing on immersive media. Furthermore, the notions of interactivity and immersion play significant roles in the study of storytelling in conjunction with VR an AR. Following papers about immersive storytelling are significant: John Bucher (2017) e. g. examines the timeless principles of storytelling and how they are applied, transformed, and transcended in VR. Marie-Laure Ryan (2015) combines the concepts of immersion and interactive storytelling into a Poetics of Immersion including spatial, temporal and emotional categories. She highlights underlying interactive structures such as the Complete Graph, the Network, the Flowchart. Moya Baldry (2018) discusses the role of the author in complex narratives of immersive environments. Covering the areas of Creative Media, Smart Manufacturing and Healthcare leads to a very specific research design, as each area is connected to different research contexts. Therefore, the paper focuses on the above-mentioned dimensions of storytelling and addresses the following questions: How is the “story” defined in each context and what is its purpose? Which methods and technologies are used to convey it? Which narrative elements show potential and how can they be developed further for future applications? The paper reflects on the outcome of the use cases and potential future applications of interactive storytelling in immersive media.
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