To act effectively in its environment, a cognitive robot needs to understand the causal dependencies of all intermediate actions leading up to its goal. For example, the system has to infer that it is instrumental to open a cupboard door before trying to grasp an object inside the cupboard. In this paper, we introduce a novel learning method for extracting instrumental dependencies by following the scientific cycle of observations, generation of causal hypotheses and testing through experiments. Our method uses a virtual reality dataset containing observations from human activities to generate hypotheses about causal dependencies between actions. It detects pairs of actions with a high temporal co-occurrence and verifies if one action is instrumental in executing the other action through mental simulation in a virtual reality environment which represents the system's mental model. Our approach is able to extract all present instrumental action dependencies while significantly reducing the search space for mental simulation, resulting in a 6-fold reduction in computational time.
This work presents a new contact-based 3D path planning approach for manipulators using robot skin. We make use of the Stochastic Functional Gradient Path Planner, extending it to the 3D case, and assess its usefulness in combination with multi-modal robot skin. Our proposed algorithm is verified on a 6 DOF robot arm that has been covered with multi-modal robot skin. The experimental platform is combined with a skin based compliant controller, making the robot inherently reactive. We implement different state-of-theart planners within our contact-based robot system to compare their performance under the same conditions. In this way, all the planners use the same skin compliant control during evaluation. Furthermore, we extend the stochastic planner with tactile-based explorative behavior to improve its performance, especially for unknown environments. We show that CHiMP is able to outperform state of the art algorithms when working with skin-based sparse contact data.
Learning object affordances enables robots to plan and perform purposeful actions. However, a fundamental challenge for the utilization of affordance knowledge lies in its generalization to unknown objects and environments. In this paper we present a new method for learning causal relationships between object properties and object affordances which can be transferred to other environments. Our approach, implemented on a PR2 robot, generates hypotheses of property-affordance models in a toy environment based on human demonstrations that are subsequently tested through interventional experiments.The system relies on information theory to choose experiments for maximal information gain, performs them self-supervised and uses the observed outcome to iteratively refine the set of candidate causal models. The learned causal knowledge is humaninterpretable in the form of graphical models, stored in the knowledge graph. We validate our method through a task requiring affordance knowledge transfer to three different unknown environments. Our results show that extending learning from human demonstrations by causal learning through interventions led to a 71.7% decrease in model uncertainty and improved affordance classification in the transfer environments on average by 47.49%.
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