Context: There is a growing demand for information on how IT companies look for candidates to their open positions. Objective: This paper investigates which hard and soft skills are more required in IT companies by analyzing the description of 20,000 job opportunities. Method: We applied open card sorting to perform a high-level analysis on which types of hard skills are more requested. Further, we manually analyzed the most mentioned soft skills. Results: Programming languages are the most demanded hard skills. Communication, collaboration, and problem-solving are the most demanded soft skills. Conclusion: We recommend developers to organize their resumé according to the positions they are applying. We also highlight the importance of soft skills, as they appear in many job opportunities.
Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist developers by generating recommendations to help them perform their tasks. Objective: This article describes a systematic approach to recommend development processes for video game projects, using postmortem knowledge extraction and a model of the context of the new project, in which "postmortems" are articles written by video game developers at the end of projects, summarizing the experience of their game development team. This approach aims to provide reflections about development processes used in the game industry as well as guidance to developers to choose the most adequate process according to the contexts they're in. Method: Our approach is divided in three separate phases: in the the first phase, we manually extracted the processes from the postmortems analysis; in the second one, we created a video game context and algorithm rules for recommendation; and finally in the third phase, we evaluated the recommended processes by using quantitative and qualitative metrics, game developers feedback, and a case study by interviewing a video game development team. Contributions: This article brings three main contributions. The first describes a database of developers' experiences extracted from postmortems in the form of development processes. The second defines the main attributes that a video game project contain, which it uses to define the contexts of the project. The third describes and evaluates a recommendation system for video game projects, which uses the contexts of the projects to identify similar projects and suggest a set of activities in the form of a process.
Context: Several studies investigated the impact of anti-patterns (i.e., "poor" solutions to recurring design problems) during maintenance activities and reported that anti-patterns significantly affect the developers' effort required to edit files. However, before developers edit files, they must understand the source code of the systems. This source code must be easy to understand by developers. Objective: In this work, we provide a complete assessment of the impact of two instances of two anti-patterns, Blob or Spaghetti Code, on program comprehension. Method: We analyze the impact of these two anti-patterns through three empirical studies conducted at Polytechnique Montréal (Canada) with 24 participants; at Carlton University (Canada) with 30 participants; and at University Basilicata (Italy) with 79 participants. Results: We collect data from 372 tasks obtained thanks to 133 different participants from the three universities. We use three metrics to assess the developers' comprehension of the source code: (1) the duration to complete each task; (2) their percentage of correct answers; and, (3) the NASA task load index for their effort. Conclusions: We report that, although single occurrences of Blob or Spaghetti code anti-patterns have little effect on code comprehension, two occurrences of either Blob or Spaghetti Code significantly increases the developers' time spent in their tasks, reduce their percentage of correct answers, and increase their effort. Hence, we recommend that developers act on both anti-patterns, which should be refactored out of the source code whenever possible. We also recommend further studies on combinations of anti-patterns rather than on single anti-patterns one at a time.
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