Stereoscopic display is the means of showing scenes in Virtual Reality (VR). As a type of stereo images, anaglyphs can be displayed not only on the screen, but are currently the only solution of stereo images that can be displayed on paper. However, its deficiencies, like retinal rivalry and color distortion, could cause visual fatigue. To address this issue, an algorithm is proposed for anaglyph generation. Unlike previous studies only considering one aspect, it considers both retinal rivalry and color distortion at the same time. The algorithm works in the CIE L ∗ a ∗ b ∗ color space and focuses on matching the perceptual color attributes especially the hue, rather than directly minimizes the sum of the distances between the perceived anaglyph color and the stereo image pair. In addition, the paper builds a relatively complete framework to generate anaglyphs so that it is more controllable to adjust the parameters and choose the appropriate process. The subjective tests are conducted to compare the results with several techniques which generate anaglyphs including empirical methods and computing methods. Results show that the proposed algorithm has a good performance.
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