There are currently over 3.8 billion smartphone users in the world (Reference from 01.2021). Mobile technologies are becoming an integral part of our lives and this undoubtedly provides a large and diverse environment for the expression of artists from all fields. Mobile technology is changing the way we encounter art. They do it mobile and the term "on demand" is extended to "on the go". The works are becoming more diverse and innovative and every person with a smartphone is a potential user of art. Most modern smart devices are now able to provide Augmented Reality (AR) experiences. AR is already used by innovative brands in trade and marketing, but AR can, and is used, and will be used more and more in the art world. We will no longer associate the visual arts with just visiting art galleries or theater and concert halls. Technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR) or generalize Extended Reality (XR) open up new creative possibilities for artists and new experiences for the audience. This not only gives new sensations to the audience, but also frees the art from the gallery, thus reaching a completely new audience. Keywords: Augmented Reality (AR), Interactive Art, Visual Art
The progress of archaeology in Britain, as elsewhere, depends on excavation. This is a commonplace; but a more leisurely approach to that final arbitrament than is usually adopted would, we think, be advantageous. Until an area is studied, its visible antiquities planned, the evidence afforded by their geographical and topographical relationships weighed, the natural environmental conditions—forest and open country—assessed, and resultant possibilities discussed, the selection of particular sites for excavation in that area is premature. The following account of a field survey of a limited area in Glamorgan is a practical expression of this point of view.
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