This research was conducted because of the limited number of Android-based physics learning media. The purpose of this study was to develop a physics learning media in the form of an Android application on momentum and impulses material. This research is development research by adopting the ADDIE development model. At the analysis stage, problem analysis and needs analysis were carried out. At the design stage, when the initial design began to be made, the next step was material and media experts validation. In the implementation phase, learning media design was tested on a small scale test with a total of 8 respondents and a large scale test with a total of 96 respondents from 3 schools in the city of Tangerang. The evaluation phase was done by analyzing expert validation data, small-scale tests, and large-scale tests. Data obtained through the observation method were analyzed descriptively qualitatively. While the validation data were analyzed descriptively qualitatively and quantitatively. The average score of material experts is 90.16 % (very good), media experts 81.30 % (good), small scale tests 80.74 % (good), and large scale tests 81.67 % (good). So, It can be concluded that this application is worthy of being used as a medium for physics learning.
A difficult practicum activity has become a problem with students’ activities and lack of use on ICT-based practice tools, especially Android. The purpose of this research is to develop physics learning media in the form of practical tools and Android applications on static fluid material with a focus on viscosity. This research is development research by adopting the Borg & Gall development model. At the initial research and information gathering stage, the problem and needs analysis activities are carried out. In the planning stage, an initial design is carried out. During the initial product format development phase, the prototype is designed as a manifestation of the defined ideas and ideas. In the initial trial phase, the media are tested on material experts and media experts and then evaluated. At the field trial stage, the media were tested on a small scale with 30 respondents. Data obtained through the observation method were analyzed descriptively qualitatively. While the validation data were analyzed descriptively qualitative and quantitative. The average score of material expertise was 79.78% (good), media expertise was 82.59% (good), small scale test was 84.78% (good). So it can be concluded that this application is suitable for use as a medium for learning physics.
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