We introduce a new method for computing the geodesic Voronoi diagram of point sites in a simple polygon and other restricted polygonal domains. Our method combines a sweep of the polygonal domain with the merging step of a usual divide-and-conquer algorithm. The time complexity is O((n+k) log(n+k)) where n is the number of vertices and k is the number of points, improving upon previously known bounds. Space is O(n+k) . Other polygonal domains where our method is applicable include (among others) a polygonal domain of parallel disjoint line segments and a polygonal domain of rectangles in the L 1 metric
On a tilted plane T in three-space, skew distances are defined as the Euclidean distance plus a multiple of the signed difference in height. Skew distances may model realistic environments more closely than the Euclidean distance. Voronoi diagrams and related problems under this kind of distances are investigated. A relationship to convex distance functions and to Euclidean Voronoi diagrams for planar circles is shown, and is exploited for a geometric analysisis and a plane-sweep construction of Voronoi diagrams on T. An output-sensitive algorithm running in time O(n log h) is developed, where n and h are the numbers of sites and non-empty Voronoi regions, respectively. The all nearest neighbors problem for skew distances, which has certain features different from its Euclidean counterpart, is solved in O(n log n) time.
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