This paper presents a computer game developed to assist children with Autism Spectrum Disorder (ASD) to recognize facial expressions associated with the four basic emotions: joy, sadness, anger, and surprise. This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. It has recreational settings built with 2D graphic interface to keep the children’s attention and an access control and a register mechanism to allow the monitoring of the child’s progress. The data collection of the functional, nonfunctional, psychological, and educational requirements, as well as the evaluation of its consistency and usability, was made by a multidisciplinary team consisting of five experts in each of the following expertises: pedagogy, psychology, psychopedagogy, and game development. The effectiveness test of the game was performed by 10 children with ASD and 28 children with neurotypical development, which were separated into control and experimental groups, respectively. All experts and children with neurotypical development answered the System Usability Scale (SUS) questionnaire after playing the game. The results were positive, between experts and volunteers regarding their acceptance. However, the time of exposure to the game in children with ASD should be increased to effective assistance in the recognition of facial expressions.
O TDAH é um transtorno do neurodesenvolvimento com sintomas básicos de desatenção, desorganização e/ou hiperatividade-impulsividade. Atualmente há jogos denominados jogos sérios com a finalidade de auxiliar no diagnóstico, aprendizado e tratamento de pessoas com TDAH. Objetivou-se analisar em bases de dados artigos sobre TDAH relacionados a formas de identificação de características do transtorno e formas de tratamento realizados com jogos sérios no Brasil. Especificamente: identificar quais são os jogos sérios existentes no Brasil desenvolvidos para TDAH; levantar as formas de identificação das características de TDAH com os jogos sérios; analisar as formas de tratamento existentes com a utilização de jogos sérios. Trata-se de uma revisão integrativa e para isso foram utilizadas três bases de dados, o portal de periódicos CAPES, o Google Acadêmico e o Catálogo de teses e dissertações da CAPES. Com base nos critérios de inclusão não foram selecionados artigos para análise relacionados ao tema proposto no portal de periódicos CAPES, foi selecionado um artigo no Google Acadêmico, embora não esteja totalmente relacionado aos objetivos propostos e 2 arquivos no Catálogo de teses e dissertações da CAPES. Faltam artigos e jogos sérios desenvolvidos no Brasil que auxiliem o diagnóstico e terapia de pessoas com TDAH. What do you want to do ?New mailCopy
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