The visualization community has developed to date many intuitions and understandings of how to judge the quality of views in visualizing data. The computation of a visualization's quality and usefulness ranges from measuring clutter and overlap, up to the existence and perception of specific (visual) patterns. This survey attempts to report, categorize and unify the diverse understandings and aims to establish a common vocabulary that will enable a wide audience to understand their differences and subtleties. For this purpose, we present a commonly applicable quality metric formalization that should detail and relate all constituting parts of a quality metric. We organize our corpus of reviewed research papers along the data types established in the information visualization community: multi-and high-dimensional, relational, sequential, geospatial and text data. For each data type, we select the visualization subdomains in which quality metrics are an active research field and report their findings, reason on the underlying concepts, describe goals and outline the constraints and requirements. One central goal of this survey is to provide guidance on future research opportunities for the field and outline how different visualization communities could benefit from each other by applying or transferring knowledge to their respective subdomain. Additionally, we aim to motivate the visualization community to compare computed measures to the perception of humans.
Automatic and interactive data analysis is instrumental in making use of increasing amounts of complex data. Owing to novel sensor modalities, analysis of data generated in professional team sport leagues such as soccer, baseball, and basketball has recently become of concern, with potentially high commercial and research interest. The analysis of team ball games can serve many goals, e.g., in coaching to understand effects of strategies and tactics, or to derive insights improving performance. Also, it is often decisive to trainers and analysts to understand why a certain movement of a player or groups of players happened, and what the respective influencing factors are. We consider team sport as group movement including collaboration and competition of individuals following specific rule sets. Analyzing team sports is a challenging problem as it involves joint understanding of heterogeneous data perspectives, including high-dimensional, video, and movement data, as well as considering team behavior and rules (constraints) given in the particular team sport. We identify important components of team sport data, exemplified by the soccer case, and explain how to analyze team sport data in general. We identify challenges arising when facing these data sets and we propose a multi-facet view and analysis including pattern detection, context-aware analysis, and visual explanation. We also present applicable methods and technologies covering the heterogeneous aspects in team sport data.
Five years after the first state-of-the-art report on Commercial Visual Analytics Systems we present a reevaluation of the Big Data Analytics field. We build on the success of the 2012 survey, which was influential even beyond the boundaries of the InfoVis and Visual Analytics (VA) community. While the field has matured significantly since the original survey, we find that innovation and research-driven development are increasingly sacrificed to satisfy a wide range of user groups. We evaluate new product versions on established evaluation criteria, such as available features, performance, and usability, to extend on and assure comparability with the previous survey. We also investigate previously unavailable products to paint a more complete picture of the commercial VA landscape. Furthermore, we introduce novel measures, like suitability for specific user groups and the ability to handle complex data types, and undertake a new case study to highlight innovative features. We explore the achievements in the commercial sector in addressing VA challenges and propose novel developments that should be on systems' roadmaps in the coming years.
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