Abstract-We present and analyze methods for patrolling an environment with a distributed swarm of robots. Our approach uses a physical data structure -a distributed triangulation of the workspace. A large number of stationary "mapping" robots cover and triangulate the environment and a smaller number of mobile "patrolling" robots move amongst them. The focus of this work is to develop, analyze, implement and compare local patrolling policies. We desire strategies that achieve full coverage, but also produce good coverage frequency and visitation times. Policies that provide theoretical guarantees for these quantities have received some attention, but gaps have remained.We present: 1) A summary of how to achieve coverage by building a triangulation of the workspace, and the ensuing properties. 2) A description of simple local policies (LRV, for Least Recently Visited and LFV, for Least Frequently Visited) for achieving coverage by the patrolling robots. 3) New analytical arguments why different versions of LRV may require worstcase exponential time between visits of triangles. 4) Analytical evidence that a local implementation of LFV on the edges of the dual graph is possible in our scenario, and immensely better in the worst case. 5) Experimental and simulation validation for the practical usefulness of these policies, showing that even a small number of weak robots with weak local information can greatly outperform a single, powerful robots with full information and computational capabilities.
CAT(0) metric spaces constitute a far-reaching common generalization of Euclidean and hyperbolic spaces and simple polygons: any two points x and y of a CAT(0) metric space are connected by a unique shortest path γ(x, y). In this paper, we present an efficient algorithm for answering two-point distance queries in CAT(0) rectangular complexes and two of theirs subclasses, ramified rectilinear polygons (CAT(0) rectangular complexes in which the links of all vertices are bipartite graphs) and squaregraphs (CAT(0) rectangular complexes arising from plane quadrangulations in which all inner vertices have degrees ≥ 4). Namely, we show that for a CAT(0) rectangular complex K with n vertices, one can construct a data structure D of size O(n 2 ) so that, given any two points x, y ∈ K, the shortest path γ(x, y) between x and y can be computed in O (d(p, q)) time, where p and q are vertices of two faces of K containing the points x and y, respectively, such that γ(x, y) ⊂ K(I(p, q)) and d(p, q) is the distance between p and q in the underlying graph of K. If K is a ramified rectilinear polygon, then one can construct a data structure D of optimal size O(n) and answer two-point shortest path queries in O(d(p, q) log ∆) time, where ∆ is the maximal degree of a vertex of G(K).Finally, if K is a squaregraph, then one can construct a data structure D of size O(n log n) and answer two-point shortest path queries in O(d(p, q)) time.
Globally non-positively curved, or CAT(0), polyhedral complexes arise in a number of applications, including evolutionary biology and robotics. These spaces have unique shortest paths and are composed of Euclidean polyhedra, yet many algorithms and properties of shortest paths and convex hulls in Euclidean space fail to transfer over. We give an algorithm, using linear programming, to compute the convex hull of a set of points in a 2-dimensional CAT(0) polyhedral complex with a single vertex. We explore the use of shortest path maps to answer single-source shortest path queries in 2-dimensional CAT(0) polyhedral complexes, and we unify efficient solutions for 2-manifold and rectangular cases.
CAT(0) metric spaces and hyperbolic spaces play an important role in combinatorial and geometric group theory. In this paper, we present efficient algorithms for distance problems in CAT(0) planar complexes. First of all, we present an algorithm for answering single-point distance queries in a CAT(0) planar complex. Namely, we show that for a CAT(0) planar complex K with n vertices, one can construct in O(n 2 log n) time a data structure D of size O(n 2 ) so that, given a point x ∈ K, the shortest path γ(x, y) between x and the query point y can be computed in linear time. Our second algorithm computes the convex hull of a finite set of points in a CAT(0) planar complex. This algorithm is based on Toussaint's algorithm for computing the convex hull of a finite set of points in a simple polygon and it constructs the convex hull of a set of k points in O(n 2 log n + nk log k) time, using a data structure of size O(n 2 + k).
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