<p class="Abstract">This article describes the metrological characterisation of two prototypes that use the point clouds acquired by consumer 3D cameras for the measurement of the human hand geometrical parameters. The initial part of the work is focused on the general description of algorithms that allow for the derivation of dimensional parameters of the hand. Algorithms were tested on data acquired using Microsoft Kinect v2 and Intel RealSense D400 series sensors. The accuracy of the proposed measurement methods has been evaluated in different tests aiming to identify bias errors deriving from point-cloud inaccuracy and at the identification of the effect of the hand pressure and the wrist flexion/extension. Results evidenced an accuracy better than 1 mm in the identification of the hand’s linear dimension and better than 20 cm<sup>3 </sup>for hand volume measurements. The relative uncertainty of linear dimensions, areas, and volumes was in the range of 1-10 %. Measurements performed with the Intel RealSense D400 were, on average, more repeatable than those performed with Microsoft Kinect. The uncertainty values limit the use of these devices to applications where the requested accuracy is larger than 5 % (volume measurements), 3 % (area measurements), and 1 mm (hands’ linear dimensions and thickness).</p>
Simultaneous localization and mapping (SLAM) algorithms allow us to obtain a unique 3D shape and 3D sensor trajectory by combining partial scans obtained by moving a 3D scanner. The performances of these algorithms are significantly affected by experimental conditions, characteristics of the target and values of the parameters of the reconstruction algorithm. Therefore, the uncertainty and reliability of SLAM techniques need to be assessed before their application, e.g. for robot navigation, autonomous vehicles or industrial fields. To evaluate the uncertainty of these algorithms, specific datasets containing 3D scans, with the possibility to control different conditions, e.g. sensor trajectory, depth or color noise, sensor velocity and framerate, are necessary. In this article, we present a procedure to obtain virtual datasets with complete control of the environment, 3D sensor and trajectory conditions, starting from any real 3D dataset acquisition, characterized by a sufficiently low uncertainty. These datasets can be generated to test the effect of SLAM algorithm parameters to determine the best parameters to be used to exploit the algorithm characteristics to obtain the best result in each operating context. The advantage of this procedure is the possibility to perfectly control each condition and to evaluate its effect on the final result. This procedure was applied to two reconstruction algorithms as examples; namely, the Open3D reconstruction tool and ElasticFusion. The results demonstrate that the setting of algorithm parameters, e.g. the tolerance on depth correspondence between frames or the number of fragments, or the change in number of frames acquired, can have a strong influence on the resulting 3D reconstruction and trajectory. Moreover, the effect of not closing the loop trajectory on reconstruction performance is quantified for different application scenarios.
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