A new mathematical formulation of evolutionary game dynamics on networked populations is proposed. The model extends the standard replicator equation to a finite set of players organized on an arbitrary network of connections (graph). Classical results of multipopulation evolutionary game theory are used in combination with graph theory to obtain the mathematical model. Specifically, the players, located at the vertices of the graph, are interpreted as subpopulations of a multipopulation dynamical game. The members of each subpopulation are replicators, engaged at each time instant into 2-player games with the members of other connected subpopulations. This idea allows us to write an extended equation describing the game dynamics of a finite set of players connected by a graph. The obtained equation does not require any assumption on the game payoff matrices nor graph topology. Stability of steady states, Nash equilibria and the relationship of the proposed model to the standard replicator equation are discussed. The dynamical behavior of the model over different graphs is also investigated by means of extended simulations
Cooperation is a relevant and controversial phenomenon in human societies. Indeed, although it is widely recognized essential for tackling social dilemmas, finding suitable policies for promoting cooperation can be arduous and expensive. More often, it is driven by pre-established schemas based on norms and punishments. To overcome this paradigm, we highlight the interplay between the influence of social interactions on networks and spontaneous self-regulating mechanisms on individuals behavior. We show that the presence of these mechanisms in a prisoner's dilemma game, may oppose the willingness of individuals to defect, thus allowing them to behave cooperatively, while interacting with others and taking conflicting decisions over time. These results are obtained by extending the Evolutionary Game Equations over Networks to account for self-regulating mechanisms. Specifically, we prove that players may partially or fully cooperate whether self-regulating mechanisms are sufficiently stronger than social pressure. The proposed model can explain unconditional cooperation (strong self-regulation) and unconditional defection (weak self-regulation). For intermediate selfregulation values, more complex behaviors are observed, such as mutual defection, recruiting (cooperate if others cooperate), exploitation of cooperators (defect if others cooperate) and altruism (cooperate if others defect). These phenomena result from dynamical transitions among different game structures, according to changes of system parameters and cooperation of neighboring players. Interestingly, we show that the topology of the network of connections among players is crucial when self-regulation, and the associated costs, are reasonably low. In particular, a population organized on a random network with a Scale-Free distribution of connections is more cooperative than on a network with an Erdös-Rényi distribution, and, in turn, with a regular one. These results highlight that social diversity, encoded within heterogeneous networks, is more effective for promoting cooperation.Cooperation in human populations is a fundamental phenomenon, which has fascinated many scientists working in different fields, such as biology, sociology, economics 1-6 , and engineering 7-9 . In biology it has been pointed out that the emergence of cooperation may be favored by the presence of kin selection, based on the altruistic behavior among relatives 10,11 . Additionally, many theoretical approaches to understand the evolution of cooperation among non-relatives are based on direct reciprocity; in this case it is assumed that individuals can adopt complex strategies that take into account the past history of their interactions with other individuals 12,13 . Although the previous ones are powerful mechanisms for the evolution of cooperation, they don't cover peculiar aspects of human behavior. Indeed, the evolution of cooperation leads to reputation building, morality judgement and complex social interactions with ever increasing cognitive demands 14 . These mechanisms...
Our brain is a complex system of interconnected regions spontaneously organized into distinct networks. The integration of information between and within these networks is a continuous process that can be observed even when the brain is at rest, i.e. not engaged in any particular task. Moreover, such spontaneous dynamics show predictive value over individual cognitive profile and constitute a potential marker in neurological and psychiatric conditions, making its understanding of fundamental importance in modern neuroscience. Here we present a theoretical and mathematical model based on an extension of evolutionary game theory on networks (EGN), able to capture brain's interregional dynamics by balancing emulative and non-emulative attitudes among brain regions. This results in the net behavior of nodes composing resting-state networks identified using functional magnetic resonance imaging (fMRI), determining their moment-to-moment level of activation and inhibition as expressed by positive and negative shifts in BOLD fMRI signal. By spontaneously generating low-frequency oscillatory behaviors, the EGN model is able to mimic functional connectivity dynamics, approximate fMRI time series on the basis of initial subset of available data, as well as simulate the impact of network lesions and provide evidence of compensation mechanisms across networks. Results suggest evolutionary game theory on networks as a new potential framework for the understanding of human brain network dynamics.
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