The usefulness of mobile devices has increased greatly in recent years allowing users to perform more tasks in a mobile context. This increase in usefulness has come at the expense of the usability of these devices in some contexts. We conducted a small review of mobile usability models and found that usability is usually measured in terms of three attributes; effectiveness, efficiency and satisfaction. Other attributes, such as cognitive load, tend to be overlooked in the usability models that are most prominent despite their likely impact on the success or failure of an application. To remedy this we introduces the PACMAD (People At the Centre of Mobile Application Development) usability model which was designed to address the limitations of existing usability models when applied to mobile devices. PACMAD brings together significant attributes from different usability models in order to create a more comprehensive model. None of the attributes that it includes are new, but the existing prominent usability models ignore one or more of them. This could lead to an incomplete usability evaluation. We performed a literature search to compile a collection of studies that evaluate mobile applications and then evaluated the studies using our model.
A 'second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies. However, advanced Grid applications have significant demands that are not addressed by present-day web services platforms. As one prime example, current platforms do not support the rich diversity of communication 'interaction types' that are demanded by advanced applications (e.g. publish-subscribe, media streaming, peer-to-peer interaction). In the paper we describe the Gridkit middleware which augments the basic service-oriented architecture to address this particular deficiency. We particularly focus on the communications infrastructure support required to support multiple interaction types in a unified, principled and extensible manner-which we present in terms of the novel concept of pluggable overlay networks.
Visualization is a powerful tool for analyzing data and presenting results in science, engineering and medicine. This paper reviews ways in which it can be used in distributed and/or collaborative environments. Distributed visualization addresses a number of resource allocation problems, including the location of processing close to data for the minimization of data traffic. The advent of the Grid Computing paradigm and the link to Web Services provides fresh challenges and opportunities for distributed visualization-including the close coupling of simulations and visualizations in a steering environment. Recent developments in collaboration have seen the growth of specialized facilities (such as Access Grid) which have supplemented traditional desktop video conferencing using the Internet and multicast communications. Collaboration allows multiple users-possibly at remote sites-to take part in the visualization process at levels which range from the viewing of images to the shared control of the visualization methods.In this review, we present a model framework for distributed and collaborative visualization and assess a selection of visualization systems and frameworks for their use in a distributed or collaborative environment. We also discuss some examples of enabling technology and review recent work from research projects in this field.
A significant proportion of early HCI research was guided by one very clear vision: that the existing theory base in psychology and cognitive science could be developed to yield engineering tools for use in the interdisciplinary context of HCI design. While interface technologies and heuristic methods for behavioral evaluation have rapidly advanced in both capability and breadth of application, progress toward deeper theory has been modest, and some now believe it to be unnecessary. A case is presented for developing new forms of theory, based around generic "systems of interactors." An overlapping, layered structure of macro-and microtheories could then serve an explanatory role, and could also bind together contributions from the different disciplines. Novel routes to formalizing and applying such theories provide a host of interesting and tractable problems for future basic research in HCI.
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