Neuropsychological assessments are often surprisingly inaccurate in mapping clinically-reported attention-deficit hyperactivity disorder (ADHD) symptoms, presumably due to their low ecological validity. Virtual reality (VR) might offer a potential solution for this problem, given its capability to generate standardized and yet highly realistic virtual environments. As the first adaptation of existing virtual classroom scenarios to an adult population, we developed a Virtual Seminar Room (VSR) for multimodal characterization of ADHD symptoms. To test its feasibility, N = 35 healthy participants were immersed into the VSR via a head-mounted display and carried out a VR-embedded continuous performance task (CPT) under varying levels of distractions in two experimental blocks (24 min each). CPT performance, electroencephalography (EEG) measures, and head movements (actigraphy) were simultaneously recorded and analyzed offline. Although CPT performance remained constant throughout the task, head movements increased significantly from Block 1 to Block 2. In addition, EEG theta (4–7 Hz) and beta (13–30 Hz) power was higher during Block 1 than Block 2, and during distractor-present than distractor-absent phases. Moreover, P300 amplitudes were higher during Block 1 than Block 2, and P300 latencies were prolonged in distractor-absent compared with distractor-present phases. Although the paradigm awaits further improvements, this study confirms the general feasibility of the VSR and provides a first step toward a multimodal, ecologically valid, and reliable VR-based adult ADHD assessment.
Although body size misperceptions are known to occur under various neurological and psychiatric conditions, their neurocognitive underpinnings are not yet resolved. Accordingly, it would be beneficial to have an experimental paradigm, by which aberrant body misperceptions could be induced and systematically investigated. Expanding upon the “Virtual Hand Illusion” (VHI), this study aimed to design such a paradigm. Using a body-motion tracking system, we translated the participant's real hand position and movements to an embodiable, but resizable virtual hand model that we presented to the participants via a head-mounted display. The virtual hand's size was then systematically shrunk and enlarged in five different conditions (i.e., −50%, −25%, 0%, +25% or +50% rescaling). Applying this VHI derivate on n = 35 healthy participants, we investigated (1) if participants experience Sense of Ownership (SoO) and Sense of Agency (SoA) over a virtual hand that significantly deviates in size from their own hand, and (2) if by such size-deviant VHI induction, a change in their own hand size perception is also induced. Virtual hand embodiment was explicitly and implicitly assessed by means of self-report and EDA analysis. Questionnaire results revealed a stable SoA across all hand size conditions, while SoO parametrically decreased according to the hand scaling factor in either direction. Hand size perception, in turn, adapted according to the hand-scaling factor. In conclusion, the present study provides an important step toward an experimental paradigm that can induce and investigate aberrant body-size misperceptions.
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