Visual search and texture segregation studies have led to the inference that stimuli differing in the orientation of their component line segments can be distinguished without focal attention, whereas stimuli that differ only in the arrangement of line segments cannot. In most of this research, the locus of attention has not been explicitly manipulated. In the first experiment presented here, attention was directed to a relevant peripheral target by a cue presented near the target location or at the fovea. Effects of attention on orientation discrimination were assessed in a two-alternative forced-choice task with targets that were either: (1) lines that slanted obliquely to the right or left, or were horizontal or vertical, or (2) Y-like targets that had a short arm leading obliquely right or left of a vertical line. In some groups, a four-alternative forced-choice test with lines at 0 degree, 45 degrees, 90 degrees, and 135 degrees orientations was used. Discrimination of these targets (i.e. targets that differ in the orientation of component line segments) was only minimally facilitated as the time between the onset of the valid cue and the onset of the target (cue-target stimulus onset asynchrony, SOA) was increased from 0 or 17 msec to 267 msec. In contrast, discrimination of targets that did not differ in the orientation of component line segments but differed in line arrangement (T-like characters), was greatly facilitated by longer cue-target SOAs. In Experiment 2, a cue misdirected attention on 20% of the trials. A decrement occurred on incorrectly cued trials in comparison to correctly cued trials for both types of stimuli used (lines and Ts). The results from these experiments suggest that discrimination of line orientation benefits less from focal attention than does discrimination of line arrangement, but that both discriminations suffer when attention must be disengaged from an irrelevant spatial location.
It has been suggested that the Rorschach human movement (M) response could be associated with an embodied simulation mechanism mediated by the mirror neuron system (MNS). To date, evidence for this hypothesis comes from two electroencephalogram studies and one repetitive transcranial magnetic stimulation study. To provide additional data on this topic, the Rorschach was administered during fMRI to a sample of 26 healthy adult volunteers. Activity in MNS-related brain areas temporally associated with M responses was compared with such activity for other, non-M Rorschach responses. Data analyses focused on MNS regions of interest identified by Neurosynth, a web-based platform for large scale, automated meta-analysis of fMRI data. Consistent with the hypothesis that M responses involve embodied simulation and MNS activity, univariate region of interest analyses showed that production of M responses associated with significantly greater activity in MNS-related brain areas when compared with non-M Rorschach responses. This finding is consistent with the traditional interpretation of the M code.
The effects of three types of flight simulator visual scene detail on detection of altitude change were evaluated in three experiments. Across all experiments and with a variety of tasks and display conditions, speed and accuracy of detecting altitude change improved with increases in the density of vertical objects in scenes. Adding detail to individual objects to increase their natural appearance produced no consistent effects on performance. In Experiment 3 complex texture distributed globally on terrain surfaces improved detection of altitude change but did not alleviate the need for high object density. These results indicate that available computer image generator processing capacity would be used more effectively by increasing the density of objects in scenes, rather than by increasing the complexity and detail of individual objects. Complex texture is used more effectively when distributed globally on terrain surfaces, rather than when allocated to individual objects.
Previous research suggests that the effectiveness of virtual reality exposure therapy should increase as the experience becomes more immersive. However, the neural mechanisms underlying the experience of immersion are not yet well understood. To address this question, neural activity during exposure to two virtual worlds was measured by functional magnetic resonance imaging (fMRI). Two levels of immersion were used: unimodal (video only) and multimodal (video plus audio). The results indicated increased activity in both auditory and visual sensory cortices during multimodal presentation. Additionally, multimodal presentation elicited increased activity in the hippocampus, a region well known to be involved in learning and memory. The implications of this finding for exposure therapy are discussed.
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