Gamification incorporates elements of gameplay into real-word activities and behaviours. These elements include progress mechanics, player development and narrative structure. Gamification is being increasingly used in an educational context as it has the ability to make learning fun, memorable and more effective. We recommend ways in which gamification can be effectively implemented in medical education, including common pitfalls and hurdles to avoid.
(p<0.001), investigation 3.02±0.72 to 3.47±0.64 (p<0.001), management 3.25±0.72 to 3.52±0.61 (p=0.016), recognition of dermatological lesions 3.07±0.74 to 3.97±0.55 (p<0.001), description of describing dermatological lesions 2.98±0.86 to 3.82±0.58 (p<0.001). Students agreed that gameplay was interactive (100%), motivational (97%), achieved learning goals (80%), identified weaknesses (88%), incorporated sufficient feedback (91%), facilitated learning through teamwork (91%) and was less stressful than traditional methods of teaching (86%). Qualitative themes included group participation, variation of topics and learning styles, knowledge application and enjoyment.
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