Abstract. The visual analysis of human manipulation actions is of interest for e.g. human-robot interaction applications where a robot learns how to perform a task by watching a human. In this paper, a method for classifying manipulation actions in the context of the objects manipulated, and classifying objects in the context of the actions used to manipulate them is presented. Hand and object features are extracted from the video sequence using a segmentation based approach. A shape based representation is used for both the hand and the object. Experiments show this representation suitable for representing generic shape classes. The action-object correlation over time is then modeled using conditional random fields. Experimental comparison show great improvement in classification rate when the action-object correlation is taken into account, compared to separate classification of manipulation actions and manipulated objects.
This paper presents a new approach to plan high-level manipulation actions for cleaning surfaces in household environments, like removing dirt from a table using a rag. Dragging actions can change the distribution of dirt in an unpredictable manner, and thus the planning becomes challenging. We propose to define the problem using explicitly uncertain actions, and then plan the most effective sequence of actions in terms of time. However, some issues have to be tackled to plan efficiently with stochastic actions. States become hard to predict after executing a few actions, so replanning every few actions with newer perceptions gives the best results, and the trade-off between planning time and plan quality is also important. Finally a learner is integrated to provide adaptation to changes, such as different rag grasps, robots, or cleaning surfaces.We demonstrate experimentally, using two different robot platforms, that planning is more advantageous than simple reactive strategies for accomplishing complex tasks, while still providing a similar performance for easy tasks. We also performed experiments where the rag grasp was changed, and thus the behaviour of the dragging actions, showing that the learning capabilities allow the robot to double its performance with a new rag grasp after a few cleaning iterations.
We present a three-level cognitive system in a Learning by Demonstration (LbD) context. The system allows for learning and transfer on the sensorimotor level as well as the planning level. The fundamentally different data structures associated to these two levels are connected by an efficient mid-level representation based on so called "Semantic Event Chains". We describe details of the representations and quantify the effect of the associated learning procedures for each level under different amounts of noise. Moreover, we demonstrate the performance of the overall system by three demonstrations that have been performed at a project review. The described system has a Technical Readiness Level (TRL) of 4, which in an ongoing follow-up project will be raised to TRL 6.
Model-based reinforcement learning is a powerful paradigm for learning tasks in robotics. However, in-depth exploration is usually required and the actions have to be known in advance. Thus, we propose a novel algorithm that integrates the option of requesting teacher demonstrations to learn new domains with fewer action executions and no previous knowledge. Demonstrations allow new actions to be learned and they greatly reduce the amount of exploration required, but they are only requested when they are expected to yield a significant improvement because the teacher's time is considered to be more valuable than the robot's time. Moreover, selecting the appropriate action to demonstrate is not an easy task, and thus some guidance is provided to the teacher. The rule-based model is analyzed to determine the parts of the state that may be incomplete, and to provide the teacher with a set of possible problems for which a demonstration is needed. Rule analysis is also used to find better alternative models and to complete subgoals before requesting help, thereby minimizing the number of requested demonstrations. These improvements were demonstrated in a set of experiments, which included domains from the international planning competition and a robotic task. Adding teacher demonstrations and rule analysis reduced the amount of exploration required by up to 60% in some domains, and improved the success ratio by 35% in other domains.
Abstract-We describe a system allowing a robot to learn goal-directed manipulation sequences such as steps of an assembly task. Learning is based on a free mix of exploration and instruction by an external teacher, and may be active in the sense that the system tests actions to maximize learning progress and asks the teacher if needed. The main component is a symbolic planning engine that operates on learned rules, defined by actions and their pre-and postconditions. Learned by model-based reinforcement learning, rules are immediately available for planning. Thus, there are no distinct learning and application phases. We show how dynamic plans, replanned after every action if necessary, can be used for automatic execution of manipulation sequences, for monitoring of observed manipulation sequences, or a mix of the two, all while extending and refining the rule base on the fly. Quantitative results indicate fast convergence using few training examples, and highly effective teacher intervention at early stages of learning.
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