Today’s global, knowledge-based society and economy need creative thinkers in all fields: engineering, medicine, arts, entrepreneurship and education. Educational institutions are tasked with finding new ways
of encouraging students to become creative both as individuals and groups. Still, motivation and creativity are only a few of the primary educational goals. They are ambiguous by nature, theoretical, and hard to implement in the real world. Nevertheless, it is a common belief that
creativity is an important trait that students should possess in order to face the quickly evolving world. The purpose of this study is to examine the related published works on games, software, imagination, education and creativity. We seek to gather useful information that would both draw attention to this problem and how Open-Source Software (OSS), as a model, can drive students’ creativity.
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