In Chinese landscape painting, rock textures portray the orientation of mountains and contribute to the atmosphere. Many landscape‐painting skills are required according to the type of rock. Landscape painting is the major theme of Chinese painting. Over the centuries, masters of Chinese landscape painting developed various texture strokes. Hemp‐fiber and axe‐cut are two major types of texture strokes. A slightly sinuous and seemingly broken line, the hemp‐fiber stroke is used for describing the gentle slopes of rock formations whereas the axe‐cut stroke best depicts hard, rocky surfaces. This paper presents a novel method of synthesizing rock textures in Chinese landscape painting, useful not only to artists who want to paint interactively, but also in automated rendering of natural scenes. The method proposed underwrites the complete painting process after users have specified only the contour and parameters.
Chinese color ink painting is a traditional art form, a non-photorealistic rendering, that is over three thousand years old. Simulating the behavior of Chinese ink is challenging. Various artistic effects of color ink diffusion are analyzed, and a scheme presents how they can be simulated automatically for their computer-generated simulation. The proposed method simulates various tonal expressions on different papers, by employing a Kubelka-Munk model to simulate optical effects. Elucidation of the effect of mixing simulated strokes with different brushes is a significant contribution of the proposed method. Finally, results of this study demonstrate the effectiveness of an interactive painting system. Also, results are compared with genuine ink paintings.
Ray marching is an important technique to generate volumetric lighting effects. However, it is very expensive for each pixel on the screen, especially in dynamic scenes. The authors propose an adaptive approach to reduce samples for volumetric shadows in the time domain. In dynamic scenes, shadow volumes of moving objects are created and are rasterised to decide pixels that cannot be reused. The authors use a stencil buffer to maintain the information of screen pixels by recomputing or just using the previous information. Experimental results show that the proposed approach is simple to implement. Moreover, compared to the previous method, the proposed approach achieves a specific speedup and maintains similar visual quality.
The conventional warping method only considers translations of pixels to generate stereo images. In this paper, we propose a model that can generate stereo images from a single image, considering both translation as well as rotation of objects in the image. We modified the appearance flow network to make it more general and suitable for our model. We also used a reference image to improve the inpainting method. The quality of images resulting from our model is better than that of images generated using conventional warping. Our model also better retained the structure of objects in the input image. In addition, our model does not limit the size of the input image. Most importantly, because our model considers the rotation of objects, the resulting images appear more stereoscopic when viewed with a device.
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