The extraordinary thing about the application of 3D printing technology is that it can be used to create accessible items customized to personal needs. In the fashion industry, there is a need for individualized protective equipment. The possibility of applying new technologies such as 3D modelling of protective elements that can be made by using 3D printers is presented in this paper. 3D modelling and additive technologies (3D printing) can be used in the development of protective work clothing. The fabrication process only requires the digital fi le with the 3D model and the right material - we chose to use thermoplastic polyurethane (TPU).The design samples were constructed and modelled using a software program called Rhinoceros. The samples can be integrated into the clothing item, in order to follow the body shape and to provide the necessary protection. Purpose. This paper aims to explore the applicability of 3D printing materials using thermoplastic polyurethane (TPU) for the development of protective gear. Scientifi c novelty. In the fashion industry, three-dimensional (3D) printing has been used by designers and engineers to create everything from accessories to clothing, but only a few studies have investigated its applicability in personal protective equipment. Practical value. One of the most signifi cant technologies of the fourth industrial revolution is 3D printing. Additive manufacturing and 3D printing are the subject of intensive research and development (methods, materials, new techniques, application areas, etc.). The purpose of this study is to develop 3D printing samples and study conditions related to TPU.
The purpose. This paper aims to explore the applicability of computerized 3D virtual clothing simulation programs for the development of patterns for men’s rock climbing pants. Methodology. The experiment involved comparative methods of virtual wearing, as well as pressure points, perspective map and appearance evaluations. The theoretical and methodological basis of the research are scientific works presenting data from 3D virtual fitting software. Results. The study selected three designs of climbing pants to compare the layout of patterns and to analyze the appearance through virtual garment fit maps. First, the 2D-to-3D was applied to develop garment patterns of a rock climber’s pants. The patterns were developed directly in the 3D software. The flat patterns can be visualized in the sewing/assembly stage of the prototype. Then, 3D animation technology was used in simulation. The results throughout the study were: 1) 3D simulation of three different types of pants design. 2) Evaluating the fit and comfort of the clothing using garment fitting maps. 3) Identifying the most discomforting parts of the patterns, thigh, hip, waist, pants hem and knee girth. 4) Modify and adjust the clothing according to the evaluation situation. Scientific novelty consists in providing a systematic methodology of utilizing 3D simulation for a specific category of wearers, such as rock climbers. Practical significance. The considered research directions of 3D clothing simulation can be used by designers and patternmakers in the creative and experimental process of designing clothes expanding the possibilities of software to transform functional design in the industry and research.
In the past several years, the application of 3D technologies in the textile and clothing design industry has considerably increased and become more accessible to designers and patternmakers. With digitisation in garment engineering and virtual prototype and modelling techniques becoming more mainstream, a new generation of virtual human models starts to develop to fulfil the demand for protective and functional products designed for specific athletes, such as climbers and mountaineers. We must base our work on an improved understanding of the behaviour of the musculoskeletal system to develop garment patterns that minimise discomfort and improve performance under dynamic body deformations and muscle contractions associated with specific movements. For this study, we explored the possibilities of using existing software packages for virtual prototyping based on human kinematic models for functional clothing.
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