Broadcast is a fundamental operation in wireless networks. To this end, many past studies have studied the NP-hard, broadcast problem for always-on multi-hop networks. However, in wireless sensor networks, nodes are powered by batteries, meaning, they have finite energy. Consequently, nodes are required to have a low duty cycle, whereby they switch between active and sleep state periodically. This means that a transmission from a node may not reach all of its neighbors simultaneously. Consequently, any developed broadcast protocols must consider collisions and the wakeup times of neighboring nodes. Henceforth, this paper studies the minimum latency broadcast scheduling problem in duty cycled multi-hop wireless networks (MLBSDC), which remains NP hard. The MLBSDC problem aims to find a collision-free schedule that minimizes the time in which the last node receives a broadcast message. We propose a novel algorithm called CFBS that allows nodes in different layers of the broadcast tree to transmit simultaneously. We prove that CFBS produces a latency of at most (T + 1)H + T O(log 2 H). Here, T denotes the number of time slots in a scheduling period, and H is the optimal broadcast latency obtained from the shortest path tree algorithm assuming no collision. We also show that the total number of transmissions is at most 4(T + 2) times larger than the optimal value. The results from extensive simulation show that CFBS has a better performance than OTAB, the best broadcast scheduling algorithm to date. In particular, the broadcast latency achieved by CFBS is up to 3 20 that of OTAB.
Broadcast is a fundamental operation in multi-hop wireless networks. Given a source node with a message to broadcast, the objective is to propagate the message to all nodes in an interference-free manner while incurring minimum latency. This problem, called Minimum-Latency Broadcast Scheduling (MLBS), has been studied extensively in wireless networks whereby nodes remain on all times and has been shown to be NP-hard. However, only a few studies have addressed this problem in the context of duty-cycled wireless networks, which unfortunately, remains NP-hard. In these networks, nodes do not wake up simultaneously, and hence, not all neighbors of a transmitting node will receive a broadcast message at the same time, meaning multiple transmissions may be necessary. Moreover, most of these studies addressed the MLBS problem over the idealistic protocol interference model. Henceforth, this paper considers MLBS for duty-cycled wireless networks under the physical interference model and presents an approximation algorithm called hexagon-based broadcast algorithm (HBA), which has a constant ratio in terms of broadcast latency and transmission times. We have evaluated HBA in different network configurations, and the results show that the latencies achieved by our algorithm are much lower than existing schemes. In particular, HBA manages to half the broadcast latency achieved by the state-of-the-art tree-based algorithm.
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